Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Campaign Styles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 4565442" data-attributes="member: 20323"><p>I see it as more of a spectrum, so you can have a campaign heavy on intrigue and swashbuckling, but introduce other themes now and then. I find both of these genres work best in a middle magic setting with humans as the principal enemies/masterminds.</p><p></p><p>MECHANICALLY, swashbuckling discourages heavy armor so you mayl want to compensate PCs with heavy armor proficiency with an AC bonus (+1/every 5 levels or so). Stunts are an important part of swashbuckling, so you might assemble a list of what PCs can accomplish with various skill stunts for consistency's sake. Also bludgeoning weapons are a bit incongruous, so consider changing dwarves' weapon training to something slashing or piercing.</p><p></p><p>Intrigue should involve lots of detective work, and you'll want to think carefully about what diviniation rituals the PCs have access to and how that can disrupt the villain's schemes. Also, be careful that social skill challenges don't overwhelm role-playing. Because action can be a bit slower in an intrigue campaign, you might space out milestones or just not include them at all; keep a pulse on your group to make sure it's not too slow for them. Finally, I'd encourage your players to come up with personal minor quests, and orchestrate some of these to be in opposition to each other. If you really wanted to shake it up, you could include a Virtue/Vice mechanic to replace alignment and reward PCs with an action point when they fulfill one or the other.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4565442, member: 20323"] I see it as more of a spectrum, so you can have a campaign heavy on intrigue and swashbuckling, but introduce other themes now and then. I find both of these genres work best in a middle magic setting with humans as the principal enemies/masterminds. MECHANICALLY, swashbuckling discourages heavy armor so you mayl want to compensate PCs with heavy armor proficiency with an AC bonus (+1/every 5 levels or so). Stunts are an important part of swashbuckling, so you might assemble a list of what PCs can accomplish with various skill stunts for consistency's sake. Also bludgeoning weapons are a bit incongruous, so consider changing dwarves' weapon training to something slashing or piercing. Intrigue should involve lots of detective work, and you'll want to think carefully about what diviniation rituals the PCs have access to and how that can disrupt the villain's schemes. Also, be careful that social skill challenges don't overwhelm role-playing. Because action can be a bit slower in an intrigue campaign, you might space out milestones or just not include them at all; keep a pulse on your group to make sure it's not too slow for them. Finally, I'd encourage your players to come up with personal minor quests, and orchestrate some of these to be in opposition to each other. If you really wanted to shake it up, you could include a Virtue/Vice mechanic to replace alignment and reward PCs with an action point when they fulfill one or the other. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Campaign Styles
Top