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Campaign Suite 2 Screenshots
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<blockquote data-quote="Twin Rose" data-source="post: 3202804" data-attributes="member: 2765"><p>Campaign Suite 2 is coming far in development now, and I thought I would post a few screen shots of the new organization and features of the program. CS2 is scheduled for release in early 2007, and all previous customers of Campaign Suite Extended will receive a credit towards the purchase of CS2.</p><p></p><p>More screenshots and features will be posted and discussed as they become available.</p><p></p><p><strong>Organization of Editors and Features</strong></p><p>First of all, the editors for such things as classes, races, and equipment is organized much better to make everything easier to find:</p><p></p><p><img src="http://www.twinrose.net/images/CS2/CS2Organization.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Character Modifications</strong></p><p>Feats, Templates, and other modifications to characters are organized together in a clean interface designed to make them as understandable as possible.</p><p></p><p><img src="http://www.twinrose.net/images/CS2/CS2FeatEditorMain.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>The actual data that has an "affect" on a character (an affect) has a cleaner editor than the List View of Campaign Suite Extended, with wizards and guides to help you create them for your character.</p><p></p><p><img src="http://www.twinrose.net/images/CS2/CS2FeatEditorAffects.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p><strong>Equipment</strong></p><p></p><p>Equipment and objects for characters are better organized to make adding custom modifications a snap. </p><p></p><p><img src="http://www.twinrose.net/images/CS2/CS2EquipmentMain.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Weapons can now have more than one "head" or "attack" associated with it - particularly handy for natural attacks and "Double weapons".</p><p></p><p><img src="http://www.twinrose.net/images/CS2/CS2EquipmentWeapon.JPG" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Twin Rose, post: 3202804, member: 2765"] Campaign Suite 2 is coming far in development now, and I thought I would post a few screen shots of the new organization and features of the program. CS2 is scheduled for release in early 2007, and all previous customers of Campaign Suite Extended will receive a credit towards the purchase of CS2. More screenshots and features will be posted and discussed as they become available. [b]Organization of Editors and Features[/b] First of all, the editors for such things as classes, races, and equipment is organized much better to make everything easier to find: [IMG]http://www.twinrose.net/images/CS2/CS2Organization.JPG[/IMG] [b]Character Modifications[/b] Feats, Templates, and other modifications to characters are organized together in a clean interface designed to make them as understandable as possible. [IMG]http://www.twinrose.net/images/CS2/CS2FeatEditorMain.JPG[/IMG] The actual data that has an "affect" on a character (an affect) has a cleaner editor than the List View of Campaign Suite Extended, with wizards and guides to help you create them for your character. [IMG]http://www.twinrose.net/images/CS2/CS2FeatEditorAffects.JPG[/IMG] [b]Equipment[/b] Equipment and objects for characters are better organized to make adding custom modifications a snap. [IMG]http://www.twinrose.net/images/CS2/CS2EquipmentMain.JPG[/IMG] Weapons can now have more than one "head" or "attack" associated with it - particularly handy for natural attacks and "Double weapons". [IMG]http://www.twinrose.net/images/CS2/CS2EquipmentWeapon.JPG[/IMG] [/QUOTE]
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