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Campaign Summaries; how does this look?
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<blockquote data-quote="Rechan" data-source="post: 4373126" data-attributes="member: 54846"><p>I'll wait and let others read it, to see what they say. It may just be the hour. </p><p></p><p>See, this is where it depends on what the players Decide.</p><p></p><p>I can run this one of two ways. 1) Anti-hero. The PCs are criminals (for whatever reason), but have to stick together (Because I'm telling them they have to and their backgrounds are intertwined). I might pull a "Usual Suspects" where there's a patron helping them - who has them by the coinpurses because they owe him. 2) The PCs are Heroes, who are imprisoned by an evil country as political prisoners/freedom fighters/muckrakers. </p><p></p><p>Depending on what the players choose, is what they do when they get out. If it's 1, I expect it to be, well, a matter of what they <em>desire</em> to do. Once they're out, "Well, what does your CHARACTER want?" I'll ask each PC to have a goal/quest/whatever. "Get back at the dude who ratted me out," etc. </p><p></p><p>The map is indeed an idea, but I"d rather have that come up in Play, rather than say "Oh yeah you *all* individually find this here map." </p><p></p><p>I agree. The problem is that I don't know how to present the different choices overall. </p><p></p><p>And I thank you for picking it apart! I'll make the adjustment to the intrigue as you suggested. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Rechan, post: 4373126, member: 54846"] I'll wait and let others read it, to see what they say. It may just be the hour. See, this is where it depends on what the players Decide. I can run this one of two ways. 1) Anti-hero. The PCs are criminals (for whatever reason), but have to stick together (Because I'm telling them they have to and their backgrounds are intertwined). I might pull a "Usual Suspects" where there's a patron helping them - who has them by the coinpurses because they owe him. 2) The PCs are Heroes, who are imprisoned by an evil country as political prisoners/freedom fighters/muckrakers. Depending on what the players choose, is what they do when they get out. If it's 1, I expect it to be, well, a matter of what they [I]desire[/I] to do. Once they're out, "Well, what does your CHARACTER want?" I'll ask each PC to have a goal/quest/whatever. "Get back at the dude who ratted me out," etc. The map is indeed an idea, but I"d rather have that come up in Play, rather than say "Oh yeah you *all* individually find this here map." I agree. The problem is that I don't know how to present the different choices overall. And I thank you for picking it apart! I'll make the adjustment to the intrigue as you suggested. :) [/QUOTE]
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