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Campaign: The Band of the Brave
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<blockquote data-quote="erwtenpeller" data-source="post: 6716120" data-attributes="member: 6800199"><p><strong><span style="font-size: 15px">Part 3: Notes For Dungeon Masters</span></strong></p><p></p><p>This campaign will have a rotating Dungeon Master. Our group has too much story-telling potential to stick to the same Dungeon Master for the entire game! The setting has been designed with that in mind. There is a lot of “empty space” in there, that anyone who wants to tell a story can jump in and make their own. Dungeon Masters have a few narrative tools at their disposal to get the party to the story they want to tell.</p><p></p><p><strong>Mobile group</strong></p><p></p><p>Totally spoiler alert: After the first session, the group will have a few wagons and mounts at their disposal they can use to travel around with. This will help the party get from place to place (off- or on-screen) so we can get them into the thick of things without boring travel interludes. </p><p></p><p><strong>NPC: Sir Rodrick Kneelman</strong></p><p></p><p>An NPC of utter convenience, whoever has the dungeon master’s seat, controls this fellow. He is a tool to be used to direct the party where they need to be and drive the story in the right direction. </p><p></p><p><strong>The Dungeon Master is always right.</strong></p><p></p><p>Everything detailed in this document is just a setup - Once someone takes the dungeon master seat, it is they who are calling the shots over the world and it’s non-player characters. This way we can build on every session, and keep expanding the world organically. You are, however, highly encouraged to work from what’s come before you. Take what others have created and roll with it!</p></blockquote><p></p>
[QUOTE="erwtenpeller, post: 6716120, member: 6800199"] [B][SIZE=4]Part 3: Notes For Dungeon Masters[/SIZE][/B] This campaign will have a rotating Dungeon Master. Our group has too much story-telling potential to stick to the same Dungeon Master for the entire game! The setting has been designed with that in mind. There is a lot of “empty space” in there, that anyone who wants to tell a story can jump in and make their own. Dungeon Masters have a few narrative tools at their disposal to get the party to the story they want to tell. [B]Mobile group[/B] Totally spoiler alert: After the first session, the group will have a few wagons and mounts at their disposal they can use to travel around with. This will help the party get from place to place (off- or on-screen) so we can get them into the thick of things without boring travel interludes. [B]NPC: Sir Rodrick Kneelman[/B] An NPC of utter convenience, whoever has the dungeon master’s seat, controls this fellow. He is a tool to be used to direct the party where they need to be and drive the story in the right direction. [B]The Dungeon Master is always right.[/B] Everything detailed in this document is just a setup - Once someone takes the dungeon master seat, it is they who are calling the shots over the world and it’s non-player characters. This way we can build on every session, and keep expanding the world organically. You are, however, highly encouraged to work from what’s come before you. Take what others have created and roll with it! [/QUOTE]
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