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General Tabletop Discussion
*TTRPGs General
Campaign Types: Which are covered by the various editions?
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<blockquote data-quote="MerricB" data-source="post: 4671955" data-attributes="member: 3586"><p>4th edition would be my first choice for such a campaign, thanks in no small amount to the more robust skill system and the introduction of skill challenges. Yes, they're not perfect yet, and they're somewhat system-independent, but they're a good starting point.</p><p></p><p>Tweaks to the system that might be made (and also with 3e) include more powers that interact with skills; there are some in 4e already, but also look to Star Wars Saga for inspiration: rerolls are good, as are possible bonuses.</p><p></p><p>A totally non-combat game doesn't really fit any edition of D&D well, of course.</p><p></p><p></p><p></p><p>Any edition of D&D, although I'd pay very close attention to the levels. For 4e, assuming that extended rest were allowed, the one tweak I'd make would be to limit healing surge recovery (or use Ari's optional rules for lingering wounds).</p><p></p><p></p><p></p><p>Any edition of D&D, with a copy of <em>Heroes of Battle</em> clutched firmly in my hand.</p><p></p><p></p><p></p><p>Heh. Any edition of D&D, although limiting class selection to what is appropriate to the era.</p><p></p><p></p><p></p><p>Any edition of D&D; this is all about the approach.</p><p></p><p></p><p></p><p>Any edition of D&D; again, this is about the approach. All you need are threats that are way above the character levels and it works. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Note cthulhu-ish elements are in adventures of every edition. The Star Warlock of 4e is one of the more cthulhu-inspired classes.</p><p></p><p></p><p></p><p>Any edition of D&D, but keeping close watch on the levels. In 4e, I might adjust healing surges (as with Survivor Horror), but may be not.</p><p></p><p></p><p></p><p>Any edition of D&D, not paying close watch on the levels.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 4671955, member: 3586"] 4th edition would be my first choice for such a campaign, thanks in no small amount to the more robust skill system and the introduction of skill challenges. Yes, they're not perfect yet, and they're somewhat system-independent, but they're a good starting point. Tweaks to the system that might be made (and also with 3e) include more powers that interact with skills; there are some in 4e already, but also look to Star Wars Saga for inspiration: rerolls are good, as are possible bonuses. A totally non-combat game doesn't really fit any edition of D&D well, of course. Any edition of D&D, although I'd pay very close attention to the levels. For 4e, assuming that extended rest were allowed, the one tweak I'd make would be to limit healing surge recovery (or use Ari's optional rules for lingering wounds). Any edition of D&D, with a copy of [i]Heroes of Battle[/i] clutched firmly in my hand. Heh. Any edition of D&D, although limiting class selection to what is appropriate to the era. Any edition of D&D; this is all about the approach. Any edition of D&D; again, this is about the approach. All you need are threats that are way above the character levels and it works. :) Note cthulhu-ish elements are in adventures of every edition. The Star Warlock of 4e is one of the more cthulhu-inspired classes. Any edition of D&D, but keeping close watch on the levels. In 4e, I might adjust healing surges (as with Survivor Horror), but may be not. Any edition of D&D, not paying close watch on the levels. Cheers! [/QUOTE]
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Campaign Types: Which are covered by the various editions?
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