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General Tabletop Discussion
*TTRPGs General
Campaign Types: Which are covered by the various editions?
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<blockquote data-quote="Thasmodious" data-source="post: 4671990" data-attributes="member: 63272"><p>D&D is good at D&D, everything else requires tweaking. </p><p></p><p></p><p></p><p>4e, easily. Skill challenges are an excellent fit for an investigation.</p><p></p><p></p><p></p><p>4e again. Minions let you throw overwhelming numbers at the besieged PCs and the undead are varied and interesting, especially when you include Open Grave. Skill challenges provide a good framework for other aspects of the genre.</p><p></p><p></p><p></p><p>Again 4e. The first session of my campaign was the first 20 minutes of Gladiator, plus an army of devils. It was a blast, minions let the PCs do a load of killin at 1st level, the flattened power scale allows you to have strong foes that don't instantly overwhelm the PCs (they survived a couple rounds with a bone devil). </p><p></p><p></p><p></p><p>4e. The melee classes are the best they've ever been, Martial Power provides lots of options to keep melee only interesting. If you add in wizards and priests and want a mythological "historical" game, I would say 1e.</p><p></p><p></p><p></p><p>Hmm. Not sure any edition of D&D would do this well. I imagine any of them could be tweaked since the humor won't come from the rules. Maybe 4e, as the actual application of hit points is as abstract as the presentation of them has always claimed. Surges would make a good mechanic to overcome Stooge Violence.</p><p></p><p></p><p></p><p>No edition does by the book Lovecraft well, since D&D is combat focused and its a major part of the rules in every edition. It would be a complete waste of the system to try this and not just use any of the decent to excellent Cthulhu games that are out there. To do a fantasy version of Cthulhu-type horror, I would say 4e. Insanity could be modeled on disease, the Far Realm and the numerous aberrations supply the creatures, warlocks and rituals add a lot of necessary flavor...</p><p></p><p></p><p></p><p>2e. I think the game is easy to strip down in a gritty fashion with some tweaking, resource management works well in the system. 4e would be a close second and what I would actually use if this genre still interested me (I ran a gritty, low magic survival game for years in 2e and Runequest).</p><p></p><p></p><p></p><p>Any, 4e being my preference.</p></blockquote><p></p>
[QUOTE="Thasmodious, post: 4671990, member: 63272"] D&D is good at D&D, everything else requires tweaking. 4e, easily. Skill challenges are an excellent fit for an investigation. 4e again. Minions let you throw overwhelming numbers at the besieged PCs and the undead are varied and interesting, especially when you include Open Grave. Skill challenges provide a good framework for other aspects of the genre. Again 4e. The first session of my campaign was the first 20 minutes of Gladiator, plus an army of devils. It was a blast, minions let the PCs do a load of killin at 1st level, the flattened power scale allows you to have strong foes that don't instantly overwhelm the PCs (they survived a couple rounds with a bone devil). 4e. The melee classes are the best they've ever been, Martial Power provides lots of options to keep melee only interesting. If you add in wizards and priests and want a mythological "historical" game, I would say 1e. Hmm. Not sure any edition of D&D would do this well. I imagine any of them could be tweaked since the humor won't come from the rules. Maybe 4e, as the actual application of hit points is as abstract as the presentation of them has always claimed. Surges would make a good mechanic to overcome Stooge Violence. No edition does by the book Lovecraft well, since D&D is combat focused and its a major part of the rules in every edition. It would be a complete waste of the system to try this and not just use any of the decent to excellent Cthulhu games that are out there. To do a fantasy version of Cthulhu-type horror, I would say 4e. Insanity could be modeled on disease, the Far Realm and the numerous aberrations supply the creatures, warlocks and rituals add a lot of necessary flavor... 2e. I think the game is easy to strip down in a gritty fashion with some tweaking, resource management works well in the system. 4e would be a close second and what I would actually use if this genre still interested me (I ran a gritty, low magic survival game for years in 2e and Runequest). Any, 4e being my preference. [/QUOTE]
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