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General Tabletop Discussion
*TTRPGs General
Campaign Types: Which are covered by the various editions?
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<blockquote data-quote="ProfessorPain" data-source="post: 4672252" data-attributes="member: 82012"><p>I would go with 3E in this case. It has a solid sized skill list, and the ranks allow for plenty of variation between members of the party. Also because enemies are essentially created the same way as PCs, it is easy to come up with a super cool villain in this scenario. In a game of 4E with ranks, and more skills, I would be on board. </p><p> </p><p> </p><p> </p><p>I am picturing 2E here. It was much more down to earth than either 3E or 4E (rogues and fighters don't get supernatural abilities or super powers), and this really is important in survival horror, since you want the party to be as mundane as possible. If I were running a survival D&D game, I would have the players only play non-spell casting classes and use 2E. 3E without some of the more wild prestige classes could work as well. </p><p> </p><p></p><p> </p><p>I think 4E, because it has lots of cool powers that will make the martial classes shine, or 2E because of the down to earth thing I mentioned before. </p><p> </p><p></p><p> </p><p>Maybe all the green books are still in my brain, but 2E. I just associate it with historical campaigns. </p><p> </p><p></p><p> </p><p>AD&D Ravenloft-Gothic Earth. I once ran a supremely funny Gothic Earth session that was a pure situation comedy. The characters were a bunch of wealthy heirs who had to conceal their rich uncles newly acquired supernatural affliction while entertaining members of high society at a ball on their manor grounds. </p><p> </p><p></p><p> </p><p>There was a Cthulu book put out for 3E, and it was actually pretty good. I ran a campaign with it, and thought it worked nicely. So I will go with 3E. </p><p> </p><p></p><p> </p><p>Nothing does gritty like 2E. </p><p> </p><p></p><p> </p><p>Any edition will work fine here.</p></blockquote><p></p>
[QUOTE="ProfessorPain, post: 4672252, member: 82012"] I would go with 3E in this case. It has a solid sized skill list, and the ranks allow for plenty of variation between members of the party. Also because enemies are essentially created the same way as PCs, it is easy to come up with a super cool villain in this scenario. In a game of 4E with ranks, and more skills, I would be on board. I am picturing 2E here. It was much more down to earth than either 3E or 4E (rogues and fighters don't get supernatural abilities or super powers), and this really is important in survival horror, since you want the party to be as mundane as possible. If I were running a survival D&D game, I would have the players only play non-spell casting classes and use 2E. 3E without some of the more wild prestige classes could work as well. I think 4E, because it has lots of cool powers that will make the martial classes shine, or 2E because of the down to earth thing I mentioned before. Maybe all the green books are still in my brain, but 2E. I just associate it with historical campaigns. AD&D Ravenloft-Gothic Earth. I once ran a supremely funny Gothic Earth session that was a pure situation comedy. The characters were a bunch of wealthy heirs who had to conceal their rich uncles newly acquired supernatural affliction while entertaining members of high society at a ball on their manor grounds. There was a Cthulu book put out for 3E, and it was actually pretty good. I ran a campaign with it, and thought it worked nicely. So I will go with 3E. Nothing does gritty like 2E. Any edition will work fine here. [/QUOTE]
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