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General Tabletop Discussion
*TTRPGs General
Campaign Types: Which are covered by the various editions?
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<blockquote data-quote="LostSoul" data-source="post: 4672588" data-attributes="member: 386"><p>Can we answer with another system, not D&D? No? Okay then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>1. 4E. I like skill challenges, I think they work really well to make non-combat conflicts interesting. A key feature is that no one at the table knows what the end result is going to be when the challenge is initiated. (At least how I run them!)</p><p></p><p>1E would be my 2nd choice thanks to all the random tables.</p><p></p><p>2. 1E, because you don't gain much XP for killing monsters.</p><p></p><p>3. 4E, because I like the combat system in 4E the best. Skill Challenges and Quests would also help propel the game on ("Win 3 battles before losing 3", "Go find Pvt. Ryan").</p><p></p><p>4. Hard to say... without house ruling, probably 4E. It seems easier to keep D&D's high-magic under control in 4E.</p><p></p><p>5. 2E. The rules are simple so you can focus on the jokes.</p><p></p><p>6. 4E. It's fun to make up monsters in 4E, and I'd come up with a bunch that don't kill you, they make you go insane.</p><p></p><p>7. I'm not sure. It depends how accessible magical survival is. Probably 4E because I could skill challenge out survival tests. Maybe 1E because of its more challenging resource management model.</p><p></p><p>8. 4E.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4672588, member: 386"] Can we answer with another system, not D&D? No? Okay then. ;) 1. 4E. I like skill challenges, I think they work really well to make non-combat conflicts interesting. A key feature is that no one at the table knows what the end result is going to be when the challenge is initiated. (At least how I run them!) 1E would be my 2nd choice thanks to all the random tables. 2. 1E, because you don't gain much XP for killing monsters. 3. 4E, because I like the combat system in 4E the best. Skill Challenges and Quests would also help propel the game on ("Win 3 battles before losing 3", "Go find Pvt. Ryan"). 4. Hard to say... without house ruling, probably 4E. It seems easier to keep D&D's high-magic under control in 4E. 5. 2E. The rules are simple so you can focus on the jokes. 6. 4E. It's fun to make up monsters in 4E, and I'd come up with a bunch that don't kill you, they make you go insane. 7. I'm not sure. It depends how accessible magical survival is. Probably 4E because I could skill challenge out survival tests. Maybe 1E because of its more challenging resource management model. 8. 4E. [/QUOTE]
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