Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Campaign Types: Which are covered by the various editions?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wik" data-source="post: 4672943" data-attributes="member: 40177"><p>I'm gonna pick up some random pieces to respond to, as I go. So, bear with me.</p><p></p><p></p><p></p><p>I guess what I mean by "Epic, Plot-based" is that D&D often does epic anyways, but it's sort of a loose style by default (in a sword & sorcery or Short-story fantasy way). In that, you run a module, and then you run a different, unrelated module with the same characters. Or, you string them together loosely. "Plot-based" is more like "Novel Fantasy" - you give the PCs a goal, and they work towards it. It's a side question all it's own, that I'm sure I'll ask one day when I'm REALLY wanting to see an edition war: Do different editions/game systems affect the level of plot in a game? </p><p></p><p>Responding to your earlier post about game systems, I do disagree with your idea of 4e in an investigative game being the "best" choice, but were to run one, I'd fully jump aboard. I lean more towards 3e (as I've said elsewhere), because there's more room for character differentation. But this is an old horse, and I'll stop beating it for a while.</p><p></p><p></p><p></p><p>It's an interesting statement. Are you saying "D&D is good at exploration, combat, and taking treasure", or what? I mean, not everyone assumes "Core" D&D is the same. Look at 4th edition - some GMs love using minions and low-level monsters... others tend to throw more elites and solos at the party. Two different preferences that will seriously affect the flavour of the game.</p><p></p><p>I'm honestly a bit confused by this statement. Obviously, you mostly prefer 4e for any campaign type (and that's cool; I wouldn't, necessarily, but it's nice to love a game). But, would you ever try using that game system to run something it wasn't perfectly suited for? </p><p></p><p></p><p></p><p>I fully agree with you here. Our first "real" 4e session involved a town being overrun by goblins, and it was quite a bit of fun. Maybe not a huge number of foes, but it was similar. I think one day, once I've worked out some of my 4e issues, I'll run a game sort of like this. </p><p></p><p></p><p></p><p>Thanks. I just wanted to control the conversation a bit more, and really get the sort of replies I was looking for. (this is a thought experiment for me, but I know it could have interesting applications later on down the road)</p><p></p><p></p><p></p><p>I think we were getting close to playing Chimes, but we never did get to run it. Which is too bad... it looked like it'd be a fun adventure. And, I think you're dead right about 3.5E Eberron being the way to go for a D&D Investigative game. Eberron was made for it, so why not use it, right? </p><p></p><p></p><p></p><p>Yeah, Cthulu is the way to go. What's your problem with d20 CoC, though? I think it's probably one of my top three favourite wotc books (along with d20 Apocalypse and Unearthed Arcana). </p><p></p><p></p><p></p><p>Yeah, but one can hope. Personally, I like most of the editions, and would play in any of them. I'm just hoping that some of the more rabid edition fans can keep that to themselves... and remember that this isn't about "Which is better", but more along the lines of "Which are the strengths and weaknesses of each?"</p><p></p><p>Honestly, unless you designed or did work on one of the editions, I feel like you shouldn't be taking what someone says about your favourite edition personally.</p><p></p><p></p><p></p><p>Yeah, that's a problem I'm having. Not everyone will have it, but I've been suffering from it. Luckily, it's getting better as I learn to ignore the rules. In earlier editions, it was easier for me, because those rules weren't there for me to ignore in the first place. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>You know, I think you're right. Combats can and would work. Even in a resident evil game (where there are often many "boss" fights). Your point about teleports and long-term invisibility has won me over.</p><p></p><p></p><p></p><p>I hear ya, brotha! </p><p></p><p></p><p></p><p>"ravenloft" and "comedy" don't usually click in my mind. I can't see RL being well SUITED for a slapstick game, but I can see it being made into one. Especially if you went over the top with cliches and the villains, and put in some jokes from <em>Young Frankenstein</em>. </p><p></p><p></p><p></p><p>Yeah, Battlesystem. 1e and a 2e version. Great game, and I wish it had worked out for TSR more than it did. Good point, too... I had forgotten all about it.</p><p></p><p></p><p></p><p>Good point. I never really thought about the making of monsters... 4e really makes that easier (one of the great features of the game), and making monsters fits nicely in with 4e's design philosophy.</p></blockquote><p></p>
[QUOTE="Wik, post: 4672943, member: 40177"] I'm gonna pick up some random pieces to respond to, as I go. So, bear with me. I guess what I mean by "Epic, Plot-based" is that D&D often does epic anyways, but it's sort of a loose style by default (in a sword & sorcery or Short-story fantasy way). In that, you run a module, and then you run a different, unrelated module with the same characters. Or, you string them together loosely. "Plot-based" is more like "Novel Fantasy" - you give the PCs a goal, and they work towards it. It's a side question all it's own, that I'm sure I'll ask one day when I'm REALLY wanting to see an edition war: Do different editions/game systems affect the level of plot in a game? Responding to your earlier post about game systems, I do disagree with your idea of 4e in an investigative game being the "best" choice, but were to run one, I'd fully jump aboard. I lean more towards 3e (as I've said elsewhere), because there's more room for character differentation. But this is an old horse, and I'll stop beating it for a while. It's an interesting statement. Are you saying "D&D is good at exploration, combat, and taking treasure", or what? I mean, not everyone assumes "Core" D&D is the same. Look at 4th edition - some GMs love using minions and low-level monsters... others tend to throw more elites and solos at the party. Two different preferences that will seriously affect the flavour of the game. I'm honestly a bit confused by this statement. Obviously, you mostly prefer 4e for any campaign type (and that's cool; I wouldn't, necessarily, but it's nice to love a game). But, would you ever try using that game system to run something it wasn't perfectly suited for? I fully agree with you here. Our first "real" 4e session involved a town being overrun by goblins, and it was quite a bit of fun. Maybe not a huge number of foes, but it was similar. I think one day, once I've worked out some of my 4e issues, I'll run a game sort of like this. Thanks. I just wanted to control the conversation a bit more, and really get the sort of replies I was looking for. (this is a thought experiment for me, but I know it could have interesting applications later on down the road) I think we were getting close to playing Chimes, but we never did get to run it. Which is too bad... it looked like it'd be a fun adventure. And, I think you're dead right about 3.5E Eberron being the way to go for a D&D Investigative game. Eberron was made for it, so why not use it, right? Yeah, Cthulu is the way to go. What's your problem with d20 CoC, though? I think it's probably one of my top three favourite wotc books (along with d20 Apocalypse and Unearthed Arcana). Yeah, but one can hope. Personally, I like most of the editions, and would play in any of them. I'm just hoping that some of the more rabid edition fans can keep that to themselves... and remember that this isn't about "Which is better", but more along the lines of "Which are the strengths and weaknesses of each?" Honestly, unless you designed or did work on one of the editions, I feel like you shouldn't be taking what someone says about your favourite edition personally. Yeah, that's a problem I'm having. Not everyone will have it, but I've been suffering from it. Luckily, it's getting better as I learn to ignore the rules. In earlier editions, it was easier for me, because those rules weren't there for me to ignore in the first place. :) You know, I think you're right. Combats can and would work. Even in a resident evil game (where there are often many "boss" fights). Your point about teleports and long-term invisibility has won me over. I hear ya, brotha! "ravenloft" and "comedy" don't usually click in my mind. I can't see RL being well SUITED for a slapstick game, but I can see it being made into one. Especially if you went over the top with cliches and the villains, and put in some jokes from [i]Young Frankenstein[/i]. Yeah, Battlesystem. 1e and a 2e version. Great game, and I wish it had worked out for TSR more than it did. Good point, too... I had forgotten all about it. Good point. I never really thought about the making of monsters... 4e really makes that easier (one of the great features of the game), and making monsters fits nicely in with 4e's design philosophy. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Campaign Types: Which are covered by the various editions?
Top