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Campaign Versus Adventurer
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<blockquote data-quote="Glyfair" data-source="post: 4945947" data-attributes="member: 53"><p>What I would like to see in a <em>published</em> adventure (or rather, series of adventures)....</p><p></p><p>Set up several series of adventures with some <em>possible</em> links. Design each series so there is "dead space" between the adventures. Maybe the first series have the first adventure run 1st-3rd level, the second adventure 8th-9th and the third adventure 15-16th. Each adventure will have some suggested side paths the PCs or NPCs might have in the "dead space" that the DM can develop on his own. </p><p></p><p>Each series is designed so that it fits in the other adventure's dead spaces. Also, each adventure series has some suggestions for links to the other paths (which can include an NPC in the various the adventures that could be one NPC or 3 NPCS). Make sure there are "enforced" dead spots for digressions, one offs, exploration of deads ends, or expansions of the adventures.</p><p></p><p>Basically, you'd have the makings of an Adventure Path, without the lack of flexibility of an Adventure Path. You also don't quite have the somewhat artificial feel of a series of adventures that all tie together. It can work for a TV series, but always seemed somewhat artificial in an RPG (except when there are assumed, but unplayed, adventures between some scenarios).</p></blockquote><p></p>
[QUOTE="Glyfair, post: 4945947, member: 53"] What I would like to see in a [I]published[/I] adventure (or rather, series of adventures).... Set up several series of adventures with some [I]possible[/I] links. Design each series so there is "dead space" between the adventures. Maybe the first series have the first adventure run 1st-3rd level, the second adventure 8th-9th and the third adventure 15-16th. Each adventure will have some suggested side paths the PCs or NPCs might have in the "dead space" that the DM can develop on his own. Each series is designed so that it fits in the other adventure's dead spaces. Also, each adventure series has some suggestions for links to the other paths (which can include an NPC in the various the adventures that could be one NPC or 3 NPCS). Make sure there are "enforced" dead spots for digressions, one offs, exploration of deads ends, or expansions of the adventures. Basically, you'd have the makings of an Adventure Path, without the lack of flexibility of an Adventure Path. You also don't quite have the somewhat artificial feel of a series of adventures that all tie together. It can work for a TV series, but always seemed somewhat artificial in an RPG (except when there are assumed, but unplayed, adventures between some scenarios). [/QUOTE]
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