Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Campaign Versus Adventurer
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="WalterKovacs" data-source="post: 4947448" data-attributes="member: 63763"><p>For my first legitimate foray into DM'ing, I went fullblown adventure path. It let me have a 1 to 30 campaign without the prep work, and it was fine for what it was.</p><p> </p><p>I'm currently planning an actual campaign, and I likely won't be using much in the way of published adventures, although I did grab the Revenge of the Giants with the intent on using it. It worked out well for the context of the campaign concept (with only a few minor tweaks). One of the recurring themes involves taking down "sets" of related bad guys, and the format of the Giants adventure path fits that perfectly. There is also an encounter in there that is a perfect hook to tie it more deeply into the "big picture" of the campaign.</p><p> </p><p>In general though, it's more rewarding to find a way to fit a one off adventure into your campaign world. The best of both worlds would be adventure paths that don't absolutely require every piece be taken. If the connecting thread is recurring themes, NPCs, locations, etc ... then you could likely use parts 1, 3, 4 and 7 ... and still have them be connected/related and thus feel like they are part of the same campaign. You may have to check if there are any "key moments" in other parts of the AP to bring over to whatever takes it's place, but it should be ok.</p><p> </p><p>One good way of doing it for people making adventures as part of an AP that someone else may use, would be to have hooks for most of, if not all of the previous adventures, and hooks that go forward as well.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 4947448, member: 63763"] For my first legitimate foray into DM'ing, I went fullblown adventure path. It let me have a 1 to 30 campaign without the prep work, and it was fine for what it was. I'm currently planning an actual campaign, and I likely won't be using much in the way of published adventures, although I did grab the Revenge of the Giants with the intent on using it. It worked out well for the context of the campaign concept (with only a few minor tweaks). One of the recurring themes involves taking down "sets" of related bad guys, and the format of the Giants adventure path fits that perfectly. There is also an encounter in there that is a perfect hook to tie it more deeply into the "big picture" of the campaign. In general though, it's more rewarding to find a way to fit a one off adventure into your campaign world. The best of both worlds would be adventure paths that don't absolutely require every piece be taken. If the connecting thread is recurring themes, NPCs, locations, etc ... then you could likely use parts 1, 3, 4 and 7 ... and still have them be connected/related and thus feel like they are part of the same campaign. You may have to check if there are any "key moments" in other parts of the AP to bring over to whatever takes it's place, but it should be ok. One good way of doing it for people making adventures as part of an AP that someone else may use, would be to have hooks for most of, if not all of the previous adventures, and hooks that go forward as well. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Campaign Versus Adventurer
Top