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Campaign Workshop: Building a better pantheon
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<blockquote data-quote="Desdichado" data-source="post: 1825320" data-attributes="member: 2205"><p>There was a series of articles in the Dragon associated with the cleric class that came out within a year of 3.0 that addresses the idea of "building a better pantheon." One thing that it got right, and I was very pleased with, was that certain "god archetypes" can be found in most cultures' mythology, and so should probably be repeated.</p><p></p><p>Another point you made, which I actually typically disagree with, unless there's a strong reason to do otherwise, is the racial gods. I think the idea of "I'm the god of the Elves!", etc. is pretty hoaky and unrealistic. Unless, of course, your elves have a monotheistic culture that is at odds with the pantheist humans around them.</p><p></p><p>Another couple of things that help make the pantheon feel more natural is to not have the exact same pantheon across all cultures. And another is to not have "churches" associated with a single god; in most cultures, all the gods were worshipped, depending on the specific goal. So, if you wanted a good harvest, you'd pray to the goddess of agriculture. The idea that, "no, I belong to the Church of the Wargod, so I'll see if he can't help me out with my harvest" that seems implied by most D&D pantheons is pretty silly.</p><p></p><p>Another idea is that you can really play with some cultural assumptions here. If your Death God also has some other profile, and is Lawful Good, for example, that really says something about how that society views death.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1825320, member: 2205"] There was a series of articles in the Dragon associated with the cleric class that came out within a year of 3.0 that addresses the idea of "building a better pantheon." One thing that it got right, and I was very pleased with, was that certain "god archetypes" can be found in most cultures' mythology, and so should probably be repeated. Another point you made, which I actually typically disagree with, unless there's a strong reason to do otherwise, is the racial gods. I think the idea of "I'm the god of the Elves!", etc. is pretty hoaky and unrealistic. Unless, of course, your elves have a monotheistic culture that is at odds with the pantheist humans around them. Another couple of things that help make the pantheon feel more natural is to not have the exact same pantheon across all cultures. And another is to not have "churches" associated with a single god; in most cultures, all the gods were worshipped, depending on the specific goal. So, if you wanted a good harvest, you'd pray to the goddess of agriculture. The idea that, "no, I belong to the Church of the Wargod, so I'll see if he can't help me out with my harvest" that seems implied by most D&D pantheons is pretty silly. Another idea is that you can really play with some cultural assumptions here. If your Death God also has some other profile, and is Lawful Good, for example, that really says something about how that society views death. [/QUOTE]
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