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Campaign Workshop: Building a better pantheon
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<blockquote data-quote="Afrodyte" data-source="post: 1825423" data-attributes="member: 8713"><p>Something I did that is related to Joshua's post is created divine or deity aspects, things that a particular deity is god(dess) <em>of</em>, so it would be easier to create deities instead of relying on the ones handed out in the PHB. Here's what I have thus far:</p><p></p><p><strong>Death (N):</strong> Death, Destruction, Law/Chaos, Travel. <em>Favored weapon</em>: scythe</p><p><strong>Fate (N):</strong> Knowledge, Luck, Protection, Trickery. <em>Favored weapon</em>: not sure.</p><p><strong>Justice (LN):</strong> Destruction, Knowledge, Law, Protection. <em>Favored weapon</em>: longsword</p><p><strong>Life (NG):</strong> Animal, Healing, Plant, Sun, Water. <em>Favored weapon</em>: none.</p><p><strong>Love (CG):</strong> Good, Knowledge, Luck, Protection. <em>Favored weapon</em>: (composite) shortbow.</p><p><strong>Moon (N):</strong> Healing, Magic, Trickery, Water. <em>Favored weapon</em>: sickle.</p><p><strong>Mountain (LG):</strong> Earth, Law, Protection, Strength. Favored weaopn- war hammer.</p><p><strong>Nature (N):</strong> Air, Animal/Plant (choose one), Fire/Sun (choose one), Water, Healing/Death/Destruction (choose one). <em>Favored weapon</em>: quarterstaff.</p><p><strong>Peace (NG):</strong> Good, Healing, Luck, Protection. <em>Favored weapon</em>: none.</p><p><strong>River/Sea (CN):</strong> Air, Luck, Travel, Water. <em>Favored weapon</em>: trident or spear.</p><p><strong>Storm (CN):</strong> Air, Chaos, Destructuion, Fire, Strength. <em>Favored weapon</em>: flail.</p><p><strong>Sun (LG):</strong> Fire, Healing, Sun. <em>Favored weapon</em>: mace or morningstar</p><p><strong>Trickery (CN):</strong> Chaos, Luck, Travel, Trickery. <em>Favored weapon</em>: rapier.</p><p><strong>Valor (LG):</strong> Law, Protection, Strength, War. <em>Favored weapon</em>: any sword, battleaxe, or polearm (choose one weapon)</p><p><strong>War (CE):</strong> Chaos, Death, Destruction, Strength, War. <em>Favored weapon</em>: same as valor.</p><p><strong>Wisdom (LG):</strong> Knowledge, Law, Magic, Trickery. <em>Favored weapon</em>: none.</p><p></p><p>Also, when thinking up deities and pantheons, consider little flavorful things like sacred animals, perhaps even allowing a familiar or animal companion based upon the deity's favored creatures. Taking the above further, I'd have things like: Death (carrion-eaters like ravens, vultures, and jackals), Peace (doves, obviously), Wisdom (owls, obviously), Trickery (clever, "thieving" animals like magpies, monkeys, and raccoons), Moon (moths), Valor (lions), Mountain (rams or goats), War (boars and other aggressive creatures).</p></blockquote><p></p>
[QUOTE="Afrodyte, post: 1825423, member: 8713"] Something I did that is related to Joshua's post is created divine or deity aspects, things that a particular deity is god(dess) [i]of[/i], so it would be easier to create deities instead of relying on the ones handed out in the PHB. Here's what I have thus far: [B]Death (N):[/B] Death, Destruction, Law/Chaos, Travel. [I]Favored weapon[/I]: scythe [B]Fate (N):[/B] Knowledge, Luck, Protection, Trickery. [I]Favored weapon[/I]: not sure. [B]Justice (LN):[/B] Destruction, Knowledge, Law, Protection. [I]Favored weapon[/I]: longsword [B]Life (NG):[/B] Animal, Healing, Plant, Sun, Water. [I]Favored weapon[/I]: none. [B]Love (CG):[/B] Good, Knowledge, Luck, Protection. [I]Favored weapon[/I]: (composite) shortbow. [B]Moon (N):[/B] Healing, Magic, Trickery, Water. [I]Favored weapon[/I]: sickle. [B]Mountain (LG):[/B] Earth, Law, Protection, Strength. Favored weaopn- war hammer. [B]Nature (N):[/B] Air, Animal/Plant (choose one), Fire/Sun (choose one), Water, Healing/Death/Destruction (choose one). [I]Favored weapon[/I]: quarterstaff. [B]Peace (NG):[/B] Good, Healing, Luck, Protection. [I]Favored weapon[/I]: none. [B]River/Sea (CN):[/B] Air, Luck, Travel, Water. [I]Favored weapon[/I]: trident or spear. [B]Storm (CN):[/B] Air, Chaos, Destructuion, Fire, Strength. [I]Favored weapon[/I]: flail. [B]Sun (LG):[/B] Fire, Healing, Sun. [I]Favored weapon[/I]: mace or morningstar [B]Trickery (CN):[/B] Chaos, Luck, Travel, Trickery. [I]Favored weapon[/I]: rapier. [B]Valor (LG):[/B] Law, Protection, Strength, War. [I]Favored weapon[/I]: any sword, battleaxe, or polearm (choose one weapon) [B]War (CE):[/B] Chaos, Death, Destruction, Strength, War. [I]Favored weapon[/I]: same as valor. [B]Wisdom (LG):[/B] Knowledge, Law, Magic, Trickery. [I]Favored weapon[/I]: none. Also, when thinking up deities and pantheons, consider little flavorful things like sacred animals, perhaps even allowing a familiar or animal companion based upon the deity's favored creatures. Taking the above further, I'd have things like: Death (carrion-eaters like ravens, vultures, and jackals), Peace (doves, obviously), Wisdom (owls, obviously), Trickery (clever, "thieving" animals like magpies, monkeys, and raccoons), Moon (moths), Valor (lions), Mountain (rams or goats), War (boars and other aggressive creatures). [/QUOTE]
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