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<blockquote data-quote="Delgar" data-source="post: 1274549" data-attributes="member: 3195"><p>Step 3: National Government</p><p></p><p>Abiding by the first rule of Dugeoncraft I'm going to keep the politics of my world simple to start with as it will not likely affect my PC's for the time being. I will however expand on the local politics a bit more later.</p><p></p><p>My un-named kingdom (if you have any good names throw them on out!) is going to is going to be a large kingdom, that I'm going to assume used to be made up of seven smaller kingdoms that have be united under a single ruler. An interesting fact is that the king has his own bodyguard which is made up of the 7 most accomplished and noble warriors in the land. They are known as the kingsguard, they all wear a pure white cloak with a gold trim. They all must swear an oath to protect the king.</p><p></p><p>The kingdom itself has no enimies or allies (for now), things have been peaceful. The kindom itself will be made up of powerful noble families and I'm not quite ready to go into details here, but I'm looking for any suggestions. </p><p></p><p>The kingdom will look like this:</p><p></p><p>King</p><p>Hand of the King (Kings justice)</p><p>Warden of the North</p><p>Warden of the South</p><p>Warden of the East</p><p>Warden of the West</p><p></p><p>The Wardens will be responsible for the day to day operations of their respective areas. I plan to start my game in the north, where the wall will be located.</p><p></p><p>So following with the second rule of dungeoncraft I need to come up with a secret for this new piece of campaign information. This time I'm going to leave it blank and see what kind of ideas I get</p><p></p><p>Secret #4?</p><p></p><p>Delgar</p></blockquote><p></p>
[QUOTE="Delgar, post: 1274549, member: 3195"] Step 3: National Government Abiding by the first rule of Dugeoncraft I'm going to keep the politics of my world simple to start with as it will not likely affect my PC's for the time being. I will however expand on the local politics a bit more later. My un-named kingdom (if you have any good names throw them on out!) is going to is going to be a large kingdom, that I'm going to assume used to be made up of seven smaller kingdoms that have be united under a single ruler. An interesting fact is that the king has his own bodyguard which is made up of the 7 most accomplished and noble warriors in the land. They are known as the kingsguard, they all wear a pure white cloak with a gold trim. They all must swear an oath to protect the king. The kingdom itself has no enimies or allies (for now), things have been peaceful. The kindom itself will be made up of powerful noble families and I'm not quite ready to go into details here, but I'm looking for any suggestions. The kingdom will look like this: King Hand of the King (Kings justice) Warden of the North Warden of the South Warden of the East Warden of the West The Wardens will be responsible for the day to day operations of their respective areas. I plan to start my game in the north, where the wall will be located. So following with the second rule of dungeoncraft I need to come up with a secret for this new piece of campaign information. This time I'm going to leave it blank and see what kind of ideas I get Secret #4? Delgar [/QUOTE]
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