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<blockquote data-quote="Lanefan" data-source="post: 3175884" data-attributes="member: 29398"><p>1. In my first campaign I used the conventional calendar (with each month having 30 days) and found myself far too often getting mixed up in my recordkeeping between game date and real date. So for my current game I went to a homebrew calendar - 13 months of 28 days each - and it's worked out OK. All you need to do is provide the players a sheet with useful things like the months, the moon phases, etc.; and in the list of months roughly indicate where the seasons fall (in the hemisphere where the campaign takes place).</p><p></p><p>2. Keeping names at least somewhat related to culture is close to essential; they're the first contact the players will usually have with said culture.</p><p></p><p>3. Geography needs to make sense, in that you need to be able to say why the mountains, deserts, etc. are where they are, whether by plate tectonics, divine influence, failed magic, or whatever; sometimes, this can become part of your storyline (the icecaps are melting because the divine watch on them has failed, and frozen into them is.....!) And then...and this is even more important...the climate has to reflect the geography; at least says me, the weather nerd...</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3175884, member: 29398"] 1. In my first campaign I used the conventional calendar (with each month having 30 days) and found myself far too often getting mixed up in my recordkeeping between game date and real date. So for my current game I went to a homebrew calendar - 13 months of 28 days each - and it's worked out OK. All you need to do is provide the players a sheet with useful things like the months, the moon phases, etc.; and in the list of months roughly indicate where the seasons fall (in the hemisphere where the campaign takes place). 2. Keeping names at least somewhat related to culture is close to essential; they're the first contact the players will usually have with said culture. 3. Geography needs to make sense, in that you need to be able to say why the mountains, deserts, etc. are where they are, whether by plate tectonics, divine influence, failed magic, or whatever; sometimes, this can become part of your storyline (the icecaps are melting because the divine watch on them has failed, and frozen into them is.....!) And then...and this is even more important...the climate has to reflect the geography; at least says me, the weather nerd... Lanefan [/QUOTE]
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