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<blockquote data-quote="taliesin15" data-source="post: 3176543" data-attributes="member: 22058"><p>1. They can add to the game, but assuming it all makes sense, it depends on the whether the players enjoy this kind of detail. I've tried it, even adopted the Lord of the Rings Hobbit calendar, but sometimes players just don't care.</p><p></p><p>2. I think this is much more important, not just for consistency's sake. Sometimes in higher levels, you might as a DM be parceling out clues, and the fact that the name of a Rogue who might have lifted your purse happens to sound more Viking-ish means the party has something to go on.</p><p></p><p>3. Realistic geography, yes, at least you should design topographic features that follow universal laws in planets similar to Earth, i.e. that water flows downhill, and ultimately start in higher elevations like mountains, hills, etc.</p><p></p><p>All that said, there's still a place and time for a more randomly ordered milieu. It just tends to make a lot of work for the DM, unless you don't particularly care.</p></blockquote><p></p>
[QUOTE="taliesin15, post: 3176543, member: 22058"] 1. They can add to the game, but assuming it all makes sense, it depends on the whether the players enjoy this kind of detail. I've tried it, even adopted the Lord of the Rings Hobbit calendar, but sometimes players just don't care. 2. I think this is much more important, not just for consistency's sake. Sometimes in higher levels, you might as a DM be parceling out clues, and the fact that the name of a Rogue who might have lifted your purse happens to sound more Viking-ish means the party has something to go on. 3. Realistic geography, yes, at least you should design topographic features that follow universal laws in planets similar to Earth, i.e. that water flows downhill, and ultimately start in higher elevations like mountains, hills, etc. All that said, there's still a place and time for a more randomly ordered milieu. It just tends to make a lot of work for the DM, unless you don't particularly care. [/QUOTE]
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