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Campaign Writers Block - help me get unstuck
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<blockquote data-quote="Lord Zar" data-source="post: 7562167" data-attributes="member: 6809250"><p>short summary of the campaign I'm developing - BBEG is Devil lord (rules one of the 9 levels of hell) that was banished from this plane millennium ago; PCs are at about level 10 when the banishment breaks.</p><p></p><p>I have a pretty fun story up to when he returns but now am facing slight writers block and hoping people can get me unstuck. So here is what I'm struggling with</p><p></p><p>1 - when he returns he will be extremely weak in his aspect form so he will use magic to flee as the PC's fight lesser BBEG who summoned the devil... but where should BBEG escape to? Its been 1000's of years since he last was on the plane.</p><p>2 - what would be a fun way for the PC's to discover where the devil lord has fled to? I already have them meet with a covey of Hags to learn key information earlier in the campaign so I think using an oracle might be played out???</p><p>3 - What kinds of creatures should inhabit the fortress of BBEG? I want to stay away from lots of summoned devils because I do want the PC's eventually to fight the devil lord in his own plane (when they are really high level ~ 17+)</p><p>4 - How should the PC's re-banish the Devil - I was thinking of having them travel to an ancient ruin to search for the item that helps them (what should it be) and how should they learn of it's existence?</p><p>5 - Once BBEG is banished what would be the motivation for the PC's to want to fight him on his own plane (???) - maybe freeing all the souls that he's collected over the years?</p><p></p><p>thoughts and thanks in advance</p></blockquote><p></p>
[QUOTE="Lord Zar, post: 7562167, member: 6809250"] short summary of the campaign I'm developing - BBEG is Devil lord (rules one of the 9 levels of hell) that was banished from this plane millennium ago; PCs are at about level 10 when the banishment breaks. I have a pretty fun story up to when he returns but now am facing slight writers block and hoping people can get me unstuck. So here is what I'm struggling with 1 - when he returns he will be extremely weak in his aspect form so he will use magic to flee as the PC's fight lesser BBEG who summoned the devil... but where should BBEG escape to? Its been 1000's of years since he last was on the plane. 2 - what would be a fun way for the PC's to discover where the devil lord has fled to? I already have them meet with a covey of Hags to learn key information earlier in the campaign so I think using an oracle might be played out??? 3 - What kinds of creatures should inhabit the fortress of BBEG? I want to stay away from lots of summoned devils because I do want the PC's eventually to fight the devil lord in his own plane (when they are really high level ~ 17+) 4 - How should the PC's re-banish the Devil - I was thinking of having them travel to an ancient ruin to search for the item that helps them (what should it be) and how should they learn of it's existence? 5 - Once BBEG is banished what would be the motivation for the PC's to want to fight him on his own plane (???) - maybe freeing all the souls that he's collected over the years? thoughts and thanks in advance [/QUOTE]
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