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Campaigning for a Better Sword Coast
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<blockquote data-quote="hastur_nz" data-source="post: 7111327" data-attributes="member: 40592"><p>Was there a question or two in there somewhere? I'm struggling to see what you're looking for... general feedback on your idea, which seems to be moving your players from the Starter Set for 5th Edition i.e. Lost Mines of Phandelver, to what sounds like a huge, sprawling home-brew tour of all the "cool NPC's" and locations you can think of from R.A. Salvatore's novels? Sounds like a big risk to me, where's the continuity from what's gone on before? What's the PC's motivations going to revolve around? And most importantly for me, how can you avoid the problem of the players feeling like you're just moving them around like pawns, while you run all the powerful and important characters, especially given they will be what, 6th level?</p><p></p><p>Disclaimer: I'm not a fan of the Realms, one of the reasons being things like this where Elminster or whoever is so powerful and present that the PC's live in their shadow. But I have just started running my first ever campaign set there, my own version of Storm King's Thunder. You certainly CAN have a story about the Sword Coast without all of these people/creatures popping up all the time, you just have to keep the "scale and scope" of your adventures to within certain bounds that are appropriate for the PC's level, and put your own spin on a Setting which is, unfortunately, so detailed if you look closely enough that you have to work to find some gaps to call your own.</p></blockquote><p></p>
[QUOTE="hastur_nz, post: 7111327, member: 40592"] Was there a question or two in there somewhere? I'm struggling to see what you're looking for... general feedback on your idea, which seems to be moving your players from the Starter Set for 5th Edition i.e. Lost Mines of Phandelver, to what sounds like a huge, sprawling home-brew tour of all the "cool NPC's" and locations you can think of from R.A. Salvatore's novels? Sounds like a big risk to me, where's the continuity from what's gone on before? What's the PC's motivations going to revolve around? And most importantly for me, how can you avoid the problem of the players feeling like you're just moving them around like pawns, while you run all the powerful and important characters, especially given they will be what, 6th level? Disclaimer: I'm not a fan of the Realms, one of the reasons being things like this where Elminster or whoever is so powerful and present that the PC's live in their shadow. But I have just started running my first ever campaign set there, my own version of Storm King's Thunder. You certainly CAN have a story about the Sword Coast without all of these people/creatures popping up all the time, you just have to keep the "scale and scope" of your adventures to within certain bounds that are appropriate for the PC's level, and put your own spin on a Setting which is, unfortunately, so detailed if you look closely enough that you have to work to find some gaps to call your own. [/QUOTE]
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