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Campaigns destroyed by catering to whims…
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<blockquote data-quote="Kastil" data-source="post: 1317434" data-attributes="member: 5649"><p>I can agree with catering to whims has the potential to have the campaign go straight to hell. I've had my problems with players in the past wanting special things and/or wanting to use source books I didn't have for their characters. I solved that problem with making my own code of conduct for the game. Here's two of the 'rules' that might apply to the situation:</p><p> </p><p><span style="font-size: 12px"><strong>10) CONSEQUENCES OF YOUR ACTIONS</strong></span></p><p><span style="font-size: 12px"><strong></strong></span><span style="font-size: 10px">This is best described in an example:</span></p><p><span style="font-size: 10px">You walk into town and go into the local tavern. Someone looks at you cross eyed and you take up the closest bar stool. You then proceed to introduce the barstool to the face of the offending patron. A bar brawl ensues and the local law comes in. Guess what? You started it so guess who's going to jail and possibly losing some of his possession s to fix the damage to the bar? YOU!!!</span></p><p><span style="font-size: 10px">I expect you to use that gray matter betwixt thy ears.</span></p><p><span style="font-size: 10px">I cannot expect current party members to welcome new ones with open arms. It is up to you to gain their trust so don't blow it!</span></p><p><span style="font-size: 10px"></span></p><p><span style="font-size: 10px"><span style="font-size: 12px"><strong>11) I KNOW WE'RE FIRST LEVEL AND ALL BUT CAN I HAVE A +5 VORPAL SWORD OF DRAGON SLAYING?</strong></span></span></p><p><span style="font-size: 10px"><span style="font-size: 12px"><strong></strong><span style="font-size: 10px">I have learned from experience not to bend on certain things. When at 1st level (or any level for that matter), you have what your starting gold can buy. PERIOD. If your family was a bunch of nancy tree huggers and you want to have knowledge of every freaking flora and fauna, use your skill points. That's what they're for. I don't care if you have a magical sword/armor/etc as a family heirloom, it gets left with Gramps back at the family farm. It's hardly fair to the other gamers to have one player stacked to the hilt because of the fabled family magical garter belt of giant strength or for a player to have a 'freebie'.</span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 12px"><span style="font-size: 10px"></span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 12px"><span style="font-size: 10px">I still have one player who insists on having some whacked out shield (explained n another thread sometime back, not worth repeating). Since he hasn't given me a valid explaination on why he should have it (not to mention the creation and/or buying it is more than a 1st level character can handle) he isn't currently joining the group in their adventures. If he thinks I'll be nice and let his character be a higher level than 1st when he does offer the explaination, I've got some very sad news to tell him.</span></span></span></p><p> </p><p><span style="font-size: 10px"><span style="font-size: 12px"><span style="font-size: 10px">It's a matter of live and learn. What's that old phrase? Fool me once, shame on you. Fool me twice, shame on me.</span></span></span></p><p><span style="font-size: 10px"><span style="font-size: 12px"><span style="font-size: 10px"></span></span></span></p></blockquote><p></p>
[QUOTE="Kastil, post: 1317434, member: 5649"] I can agree with catering to whims has the potential to have the campaign go straight to hell. I've had my problems with players in the past wanting special things and/or wanting to use source books I didn't have for their characters. I solved that problem with making my own code of conduct for the game. Here's two of the 'rules' that might apply to the situation: [size=3][b]10) CONSEQUENCES OF YOUR ACTIONS [/b][/size][size=2]This is best described in an example: You walk into town and go into the local tavern. Someone looks at you cross eyed and you take up the closest bar stool. You then proceed to introduce the barstool to the face of the offending patron. A bar brawl ensues and the local law comes in. Guess what? You started it so guess who's going to jail and possibly losing some of his possession s to fix the damage to the bar? YOU!!! I expect you to use that gray matter betwixt thy ears. I cannot expect current party members to welcome new ones with open arms. It is up to you to gain their trust so don't blow it! [size=3][b]11) I KNOW WE'RE FIRST LEVEL AND ALL BUT CAN I HAVE A +5 VORPAL SWORD OF DRAGON SLAYING? [/b][size=2]I have learned from experience not to bend on certain things. When at 1st level (or any level for that matter), you have what your starting gold can buy. PERIOD. If your family was a bunch of nancy tree huggers and you want to have knowledge of every freaking flora and fauna, use your skill points. That's what they're for. I don't care if you have a magical sword/armor/etc as a family heirloom, it gets left with Gramps back at the family farm. It's hardly fair to the other gamers to have one player stacked to the hilt because of the fabled family magical garter belt of giant strength or for a player to have a 'freebie'. [/size][/size][/size] [size=2][size=3][size=2]I still have one player who insists on having some whacked out shield (explained n another thread sometime back, not worth repeating). Since he hasn't given me a valid explaination on why he should have it (not to mention the creation and/or buying it is more than a 1st level character can handle) he isn't currently joining the group in their adventures. If he thinks I'll be nice and let his character be a higher level than 1st when he does offer the explaination, I've got some very sad news to tell him.[/size][/size][/size] [size=2][size=3][size=2]It's a matter of live and learn. What's that old phrase? Fool me once, shame on you. Fool me twice, shame on me. [/size][/size][/size] [/QUOTE]
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