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Campaigns: How long is too long?
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<blockquote data-quote="Jhaelen" data-source="post: 7100645" data-attributes="member: 46713"><p>Why would a campaign ever be too long? As long as everyone's still enjoying it, why stop?</p><p></p><p>My D&D 3e campaign lasted for about 14 years. But it actually was the only one of my campaigns so far that didn't fizzle out but came to a satisfying conclusion.</p><p>I think it's worth mentioning, that in the end the highest character level was 15. I don't think a single character made it through the entire campaign.</p><p></p><p>It's much more common that a campaign ends because of DM 'burnout' or the group (slowly, but steadily) dissolving. 2-3 years appears to be the usual lifetime.</p><p></p><p>What I wouldn't recommend is to actually plan for a (much) longer campaign. Apart from a very broad general idea where things might eventually lead, I rarely detail anything beyond the next adventure. I very much prefer to prepare a bunch of encounters and events that may or may not turn out to be 'important' for the greater picture. It's my players' actions and reactions that determine how things develop.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 7100645, member: 46713"] Why would a campaign ever be too long? As long as everyone's still enjoying it, why stop? My D&D 3e campaign lasted for about 14 years. But it actually was the only one of my campaigns so far that didn't fizzle out but came to a satisfying conclusion. I think it's worth mentioning, that in the end the highest character level was 15. I don't think a single character made it through the entire campaign. It's much more common that a campaign ends because of DM 'burnout' or the group (slowly, but steadily) dissolving. 2-3 years appears to be the usual lifetime. What I wouldn't recommend is to actually plan for a (much) longer campaign. Apart from a very broad general idea where things might eventually lead, I rarely detail anything beyond the next adventure. I very much prefer to prepare a bunch of encounters and events that may or may not turn out to be 'important' for the greater picture. It's my players' actions and reactions that determine how things develop. [/QUOTE]
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