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<blockquote data-quote="demiurge1138" data-source="post: 1787722" data-attributes="member: 7451"><p>Original campaigns/adventures, right? Then...</p><p></p><p><strong>Return to Kastle Kojark</strong>: The party, finding themselves in possession of an ancient evil book, attempt to return it to Kojark, its mighty kobold owner. Kojark won't let them in without a fight, and the adventurers must navigate his chamber-of-horrors castle, er, kastle in order to get him off of their backs.</p><p></p><p><strong>Fulfillers of the Prophecy</strong>: In accordance with an ancient Crab clan prophecy, a band of strangers will arrive from the sky, led by two elves, one light, one dark to stop the monstrous Fu Leng from rising from the Festering Pit. When these elves show up, the party finds themselves roped into Destiny's plan for stopping a cult, a ghost, and even the Dread Kappa Roberts.</p><p></p><p><strong>Death! Doom! Despair!</strong>: Epic meets eldritch in the Forgotten Realms, as a sinister psychologist, an illithid assassin and an oozemaster of Nyarlathotep try to bring Cthulhu into the Waterdhavian harbor. Chaos ensues, as does a not-so-quick detour in infernal politics as a darkening influence in the party tries to play both sides of the Blood War for chumps.</p><p></p><p><strong>Kobolds Got My Campaign!</strong>: A globetrotting expidition of kobold elite try to either destroy the entire trog race, or save it. They're not quite sure themselves, but a kobold spy, the Seven-Eyed Sorcerer, a dragon and the Order of the Black Flame all have something to say about it. A reptilian campaign.</p><p></p><p><strong>The City Of Life/ The Sea of Death</strong>: The party is hired by both the legitimate ruler of a city and his underworld counterpart to help cure a plague, then dispatch of the vengeful necromancer who is responsible for it. Unfortunately, the "plague" was just an excuse for the necromancer to collect his victim's organs and make them into his greatest achievement yet...</p><p></p><p><strong>It Came From the Deep!</strong>: An ancient robe is stolen from a magical museum by a posse of kuo-toa led monsters, and the party has to race to prevent the kuo-toa from literally turning the plane inside out, depositing it into the Dreamlands.</p><p></p><p>Demiurge out.</p></blockquote><p></p>
[QUOTE="demiurge1138, post: 1787722, member: 7451"] Original campaigns/adventures, right? Then... [B]Return to Kastle Kojark[/B]: The party, finding themselves in possession of an ancient evil book, attempt to return it to Kojark, its mighty kobold owner. Kojark won't let them in without a fight, and the adventurers must navigate his chamber-of-horrors castle, er, kastle in order to get him off of their backs. [B]Fulfillers of the Prophecy[/B]: In accordance with an ancient Crab clan prophecy, a band of strangers will arrive from the sky, led by two elves, one light, one dark to stop the monstrous Fu Leng from rising from the Festering Pit. When these elves show up, the party finds themselves roped into Destiny's plan for stopping a cult, a ghost, and even the Dread Kappa Roberts. [B]Death! Doom! Despair![/B]: Epic meets eldritch in the Forgotten Realms, as a sinister psychologist, an illithid assassin and an oozemaster of Nyarlathotep try to bring Cthulhu into the Waterdhavian harbor. Chaos ensues, as does a not-so-quick detour in infernal politics as a darkening influence in the party tries to play both sides of the Blood War for chumps. [B]Kobolds Got My Campaign![/B]: A globetrotting expidition of kobold elite try to either destroy the entire trog race, or save it. They're not quite sure themselves, but a kobold spy, the Seven-Eyed Sorcerer, a dragon and the Order of the Black Flame all have something to say about it. A reptilian campaign. [B]The City Of Life/ The Sea of Death[/B]: The party is hired by both the legitimate ruler of a city and his underworld counterpart to help cure a plague, then dispatch of the vengeful necromancer who is responsible for it. Unfortunately, the "plague" was just an excuse for the necromancer to collect his victim's organs and make them into his greatest achievement yet... [B]It Came From the Deep![/B]: An ancient robe is stolen from a magical museum by a posse of kuo-toa led monsters, and the party has to race to prevent the kuo-toa from literally turning the plane inside out, depositing it into the Dreamlands. Demiurge out. [/QUOTE]
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