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<blockquote data-quote="Dannyalcatraz" data-source="post: 2653348" data-attributes="member: 19675"><p>Here's a few that aren't straight fantasy:</p><p></p><p><strong>Invaders from space!:</strong> Beholders (though any Aberration will do, I felt Beholders were ideal for this role) invade from outer space- think War of the Worlds. The initial invasion is swift and nigh unstoppable. Can be played during the invasion or any number of years later. I designed this for Urban Arcana, CoC D20, D&D with a Spelljammer feel or Mutants & Masterminds. If used for UA or M&M, setting works best from 1900 on, especially in a post-war period of peace (mainly because you'll be able to find LOTS of campaign info)- 1920's, 1950s and 1990's are nearly ideal.</p><p></p><p><strong>Superheroes 1900:</strong> Run a traditional (low to mid-level) supers campaign in the 1900's as envisioned by H.G. Wells, Jules Verne, and the writers of Space: 1899. Players will get off on the setting. The American West is still somewhat wild, as are South America and Africa, not to mention the Moon, Venus, and Mars. I first ran this in HERO, and I'm currently reworking this for UA and M&M.</p><p></p><p><strong>Reconciliation of OtherWorld:</strong> PCs in an utterly mundane universe are connected to a College Abroad at Sea (as students, faculty, or crew). Over time, odd things start to happen as the Supernatural world slowly reveals itself to the PCs. A plot is revealed- rejoining the Fallen Plane of Earth to the Greater Universe. PCs and other forces are trying to recover great artifacts, like Excalibur, the Holy Grail, and the Spear of Destiny, which are instrumental to the Ceremony of Reconciliation. Each artifact is disguised as a "mundane" item (the Grail, for instance, is disguised as the Stanley Cup). Based on parts of the Bible, Clive Barker's <em>Imajica</em> and Neil Gaiman's <em>Neverwhere</em> and <em>American Gods</em>, written for UA and M&M</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2653348, member: 19675"] Here's a few that aren't straight fantasy: [B]Invaders from space!:[/B] Beholders (though any Aberration will do, I felt Beholders were ideal for this role) invade from outer space- think War of the Worlds. The initial invasion is swift and nigh unstoppable. Can be played during the invasion or any number of years later. I designed this for Urban Arcana, CoC D20, D&D with a Spelljammer feel or Mutants & Masterminds. If used for UA or M&M, setting works best from 1900 on, especially in a post-war period of peace (mainly because you'll be able to find LOTS of campaign info)- 1920's, 1950s and 1990's are nearly ideal. [B]Superheroes 1900:[/B] Run a traditional (low to mid-level) supers campaign in the 1900's as envisioned by H.G. Wells, Jules Verne, and the writers of Space: 1899. Players will get off on the setting. The American West is still somewhat wild, as are South America and Africa, not to mention the Moon, Venus, and Mars. I first ran this in HERO, and I'm currently reworking this for UA and M&M. [B]Reconciliation of OtherWorld:[/B] PCs in an utterly mundane universe are connected to a College Abroad at Sea (as students, faculty, or crew). Over time, odd things start to happen as the Supernatural world slowly reveals itself to the PCs. A plot is revealed- rejoining the Fallen Plane of Earth to the Greater Universe. PCs and other forces are trying to recover great artifacts, like Excalibur, the Holy Grail, and the Spear of Destiny, which are instrumental to the Ceremony of Reconciliation. Each artifact is disguised as a "mundane" item (the Grail, for instance, is disguised as the Stanley Cup). Based on parts of the Bible, Clive Barker's [I]Imajica[/I] and Neil Gaiman's [I]Neverwhere[/I] and [I]American Gods[/I], written for UA and M&M [/QUOTE]
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