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<blockquote data-quote="Dannyalcatraz" data-source="post: 2679544" data-attributes="member: 19675"><p>Another 2:</p><p></p><p><strong>Mercenaries</strong>: The world is at war- epic scale worldwide war. The PCs play the roles of members of a mercenary army or people in the region in which the army is stationed. Unfortunately for them, they were hired by the BBEG of the campaign. Thus, regardless of alignment, their duties require them to fight some actual good guys. Instead of being adventurers, the adventurers will be coming to them...</p><p></p><p>I suspect that the players will really enjoy the changeup until they start drawing progressively more distasteful duties. Hopefully, they'll rebel and take down the BBEG.</p><p></p><p>Due to the structure of the campaign, no player will be able to run a LG PC of any kind-initially. However, if/when they rebel, that stricture will be lifted.</p><p></p><p><strong>Cross-Plane Crusaders</strong> PCs go to a kingdom to join in the celebration of a marriage that will end a 100 year long war. On their way back, they are attacked by a ship that emerges from a planar rift. After a long battle with the felinoid pirates, the ship's crew, passengers and the PCs are overwhelmed, shackled and brought belowdeck, and the ship re-enters the planar rift. The PCs don't see the sky again until they are put ashore (naked unarmed) on an island after being told they are to be the subject of the Emperor's next hunt...and that the senior huntsman expects them to put up a better challenge than the 2 cabinboys roasting on the spit.</p><p></p><p>The plane the PCs now find themselve in is an alternative PMP, in which the sentients are all animal-men of some kind, revealed later to be genetically engineered sentients from a fallen magi-technological race some 1000 or more years ago who wiped themselves out.</p><p></p><p>Currently, the plane is in turmoil because the felioids and ape-men have allied themselves with Demons to take over the plane. The Dark, actual sentient darkness who embody nightmare, seek to take over the plane and devour everything (not that they've revealed THAT to their allies). The Dark are harmed by light in all forms (lightning, fire, etc.), and as such, drain Wis to decrease the chance of that being used against them.</p><p></p><p>The PCs must win free of the island, discover the truth about the Dark, make allies, and eventually defeat the Dark. After THAT, they must try to find their way home, a task similar to what was depicted in such T.V. shows as <em>Lost in Space</em> or <em>Sliders.</em></p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 2679544, member: 19675"] Another 2: [B]Mercenaries[/B]: The world is at war- epic scale worldwide war. The PCs play the roles of members of a mercenary army or people in the region in which the army is stationed. Unfortunately for them, they were hired by the BBEG of the campaign. Thus, regardless of alignment, their duties require them to fight some actual good guys. Instead of being adventurers, the adventurers will be coming to them... I suspect that the players will really enjoy the changeup until they start drawing progressively more distasteful duties. Hopefully, they'll rebel and take down the BBEG. Due to the structure of the campaign, no player will be able to run a LG PC of any kind-initially. However, if/when they rebel, that stricture will be lifted. [B]Cross-Plane Crusaders[/B] PCs go to a kingdom to join in the celebration of a marriage that will end a 100 year long war. On their way back, they are attacked by a ship that emerges from a planar rift. After a long battle with the felinoid pirates, the ship's crew, passengers and the PCs are overwhelmed, shackled and brought belowdeck, and the ship re-enters the planar rift. The PCs don't see the sky again until they are put ashore (naked unarmed) on an island after being told they are to be the subject of the Emperor's next hunt...and that the senior huntsman expects them to put up a better challenge than the 2 cabinboys roasting on the spit. The plane the PCs now find themselve in is an alternative PMP, in which the sentients are all animal-men of some kind, revealed later to be genetically engineered sentients from a fallen magi-technological race some 1000 or more years ago who wiped themselves out. Currently, the plane is in turmoil because the felioids and ape-men have allied themselves with Demons to take over the plane. The Dark, actual sentient darkness who embody nightmare, seek to take over the plane and devour everything (not that they've revealed THAT to their allies). The Dark are harmed by light in all forms (lightning, fire, etc.), and as such, drain Wis to decrease the chance of that being used against them. The PCs must win free of the island, discover the truth about the Dark, make allies, and eventually defeat the Dark. After THAT, they must try to find their way home, a task similar to what was depicted in such T.V. shows as [I]Lost in Space[/I] or [I]Sliders.[/I] [/QUOTE]
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