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<blockquote data-quote="JollieRoger" data-source="post: 2685899" data-attributes="member: 22370"><p>Here are some of the campaigns I have run in the past:</p><p></p><p></p><p><strong>Coming of Age</strong> A barbarian tradition forces their young to go through a trial or quest to denote their coming of age. Usually this has to do with raiding a neighboring village or hunting a special animal. Not this year. This year the candidates must discover and destroy the cause of concern, people gone missing, lack of wildlife and death of livestock which have hit the community over the last few months. Upon the trek they discover that a Demonologist and his demonic summonings and allies are trying to open a permenent gate between this world and the other plane. To allow the host to pull this world into theirs so that all can be devoured.</p><p></p><p><strong>Weapons of the Queen</strong> It is a trying time for the Empire they face weakness from within and powerful aggressors from without. The hero's are tasked by the the Queen to find the legendary weapons of the Queen and to bring them back to defend the realm. However, the hero's who own the weapons are long since dead and are part of the lands myth and legend. So, where do they find these weapons and where are these hero's of old. The characters must piece together the legends to save the Empire. After many adventures and trials they return to the Empire where they find out that they are the Weapons of the Queen and all that went on before was to prepare them for the final encounter with the evil aggressor(s) and their place in history and myth. </p><p></p><p><strong>End of an Age</strong> The PC's find themselves strangers overcome by dread in the dead of a queit moonless night. The air is heavy and oppressive as they lay next to a cold dark pond which is surrounded by many bushes and trees of deep green almost black. Around the this pond are many men dressed in a large array of uniforms and armor. All have the look of fear, confusion or even madness about their continence. Their armor and uniforms are tattered and torn, the weapons are battered, broken, worn or even missing. This motley group of people, including the PC's, are the remnant of a large army destroyed and overrun by an army of evil. Some speak of the regiment they were with and what happened to that regiment in the big battle. After a time an eerie sound breaks the silence the howl of a wolf. The enemy has found them. Can the PC's survive this and the future battles and harrassment they face? Can they overcome and through might, wit and luck bring down the enemy or is this the End of an Age.</p></blockquote><p></p>
[QUOTE="JollieRoger, post: 2685899, member: 22370"] Here are some of the campaigns I have run in the past: [B]Coming of Age[/B] A barbarian tradition forces their young to go through a trial or quest to denote their coming of age. Usually this has to do with raiding a neighboring village or hunting a special animal. Not this year. This year the candidates must discover and destroy the cause of concern, people gone missing, lack of wildlife and death of livestock which have hit the community over the last few months. Upon the trek they discover that a Demonologist and his demonic summonings and allies are trying to open a permenent gate between this world and the other plane. To allow the host to pull this world into theirs so that all can be devoured. [B]Weapons of the Queen[/B] It is a trying time for the Empire they face weakness from within and powerful aggressors from without. The hero's are tasked by the the Queen to find the legendary weapons of the Queen and to bring them back to defend the realm. However, the hero's who own the weapons are long since dead and are part of the lands myth and legend. So, where do they find these weapons and where are these hero's of old. The characters must piece together the legends to save the Empire. After many adventures and trials they return to the Empire where they find out that they are the Weapons of the Queen and all that went on before was to prepare them for the final encounter with the evil aggressor(s) and their place in history and myth. [B]End of an Age[/B] The PC's find themselves strangers overcome by dread in the dead of a queit moonless night. The air is heavy and oppressive as they lay next to a cold dark pond which is surrounded by many bushes and trees of deep green almost black. Around the this pond are many men dressed in a large array of uniforms and armor. All have the look of fear, confusion or even madness about their continence. Their armor and uniforms are tattered and torn, the weapons are battered, broken, worn or even missing. This motley group of people, including the PC's, are the remnant of a large army destroyed and overrun by an army of evil. Some speak of the regiment they were with and what happened to that regiment in the big battle. After a time an eerie sound breaks the silence the howl of a wolf. The enemy has found them. Can the PC's survive this and the future battles and harrassment they face? Can they overcome and through might, wit and luck bring down the enemy or is this the End of an Age. [/QUOTE]
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