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<blockquote data-quote="Crust" data-source="post: 2974094" data-attributes="member: 22330"><p><strong>Beneath Castle Grimstead</strong></p><p>Goblins lairing in the ruins of Castle Grimstead spur a call to adventurers. Delving deeper into the ruins, a darker evil is discovered. The heroes discover that the goblins (along with drow elves and vampires) have been collecting victims for an ancient vampire known only as The Elder, who is seeking to create a new blood pit for himself in Faerun. The heroes must fight their way through a tribe of goblins, a drow coven, a sect of vampires, and countless guardian monsters to make their way to The Elder's blood pit, free any captives, and drive the Elder from Faerun! This campaign arc should take PCs from levels 1 - 11.</p><p></p><p><strong>The Elder's Return</strong></p><p>After having escaped destruction at the hands of powerful adventurers, The Elder returns from his refuge on The Barrens of Doom and Despair. With the aid of countless vampire servitors, a myriad of undead, and yugoloths from the Barrens, The Elder prepares to wage war. The true peril of the land lies in the eclipse that has settled over Faerun's sun! With the Elder's magic plunging the world into eternal darkness, the ancient vampire's army of daemons and vampires has surged up from the ruins of Grimstead. Can the PCs help turn the tide of this horde, shatter the eclipse darkening Faerun, and finally cast the Elder into the Void forever? This campaign arc should take PCs from levels 11-20.</p><p></p><p><strong>Into the Barrens</strong></p><p>With the armies of The Elder crushed and his eclipse spell disjoined, the heroes must follow The Elder into the Barrens of Doom and Despair as the vampire desperately escapes. It is on this infernal plane that The Elder has made his home, and it is up to the heroes to track down and destroy The Elder once and for all. Their trek will take them through the crimson landscape and into the frozen wastes of Loviatar's realm, to a great glacier where devil lords rule and guard the true sanctum of The Elder: a pocket plane full of the ancient vampire's most-deadly guardians and servitor vampires. The final confrontation with The Elder is at hand! This campaign arc is set for epic levels.</p></blockquote><p></p>
[QUOTE="Crust, post: 2974094, member: 22330"] [B]Beneath Castle Grimstead[/B] Goblins lairing in the ruins of Castle Grimstead spur a call to adventurers. Delving deeper into the ruins, a darker evil is discovered. The heroes discover that the goblins (along with drow elves and vampires) have been collecting victims for an ancient vampire known only as The Elder, who is seeking to create a new blood pit for himself in Faerun. The heroes must fight their way through a tribe of goblins, a drow coven, a sect of vampires, and countless guardian monsters to make their way to The Elder's blood pit, free any captives, and drive the Elder from Faerun! This campaign arc should take PCs from levels 1 - 11. [B]The Elder's Return[/B] After having escaped destruction at the hands of powerful adventurers, The Elder returns from his refuge on The Barrens of Doom and Despair. With the aid of countless vampire servitors, a myriad of undead, and yugoloths from the Barrens, The Elder prepares to wage war. The true peril of the land lies in the eclipse that has settled over Faerun's sun! With the Elder's magic plunging the world into eternal darkness, the ancient vampire's army of daemons and vampires has surged up from the ruins of Grimstead. Can the PCs help turn the tide of this horde, shatter the eclipse darkening Faerun, and finally cast the Elder into the Void forever? This campaign arc should take PCs from levels 11-20. [B]Into the Barrens[/B] With the armies of The Elder crushed and his eclipse spell disjoined, the heroes must follow The Elder into the Barrens of Doom and Despair as the vampire desperately escapes. It is on this infernal plane that The Elder has made his home, and it is up to the heroes to track down and destroy The Elder once and for all. Their trek will take them through the crimson landscape and into the frozen wastes of Loviatar's realm, to a great glacier where devil lords rule and guard the true sanctum of The Elder: a pocket plane full of the ancient vampire's most-deadly guardians and servitor vampires. The final confrontation with The Elder is at hand! This campaign arc is set for epic levels. [/QUOTE]
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