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<blockquote data-quote="The Cardinal" data-source="post: 3471357" data-attributes="member: 634"><p><strong>Transhuman Space: Guardians of the D&Dead</strong></p><p></p><p>inspired by this thread: <a href="http://forum.rpg.net/showthread.php?t=219100" target="_blank">http://forum.rpg.net/showthread.php?t=219100</a></p><p></p><p></p><p>In this version of TS in 2100 AD many virtual "Kingdoms" (think: WoW meets Second Life turned to 11) have become permanent havens for (legally) xoxed spirits (=software-based copies of a human consciousness) of the deceased: effectively immortal they're now roaming incredibly realistic fantasy realms - as heroes, princes, or simple priests or peasants.</p><p></p><p>Some Kingdoms are exclusive to "formerly biologically active" members, some also have "normal" (i.e. still living in a physical body) clients, who enter via special neuro-interfaces.</p><p>Recently, however, some of the largest "spirits-only" Kingdoms have experienced a severe problem: the appearance of virtual entities which are actually capable of *killing* the resident spirits, permanently destroying their data, and generally causing havoc in the system. Thus the companies behind those Kingdoms have begun hiring specialists - the PCs: You will enter those "infected" Kingdoms, provided with an in-game persona of a powerful hero, and find and destroy the "evil" forces at work there.</p><p></p><p>System: GURPS4e in the "real" world, D&D3.5 - with all options *on* and heavy meta-gaming (think Order of the Stick meets The Matrix) *expected* from the players - in the virtual reality of the Kingdoms (and some Kingdoms may use different "engines", thus requiring the use of C&C, Exalted, Anima, etc.)</p></blockquote><p></p>
[QUOTE="The Cardinal, post: 3471357, member: 634"] [b]Transhuman Space: Guardians of the D&Dead[/b] inspired by this thread: [url]http://forum.rpg.net/showthread.php?t=219100[/url] In this version of TS in 2100 AD many virtual "Kingdoms" (think: WoW meets Second Life turned to 11) have become permanent havens for (legally) xoxed spirits (=software-based copies of a human consciousness) of the deceased: effectively immortal they're now roaming incredibly realistic fantasy realms - as heroes, princes, or simple priests or peasants. Some Kingdoms are exclusive to "formerly biologically active" members, some also have "normal" (i.e. still living in a physical body) clients, who enter via special neuro-interfaces. Recently, however, some of the largest "spirits-only" Kingdoms have experienced a severe problem: the appearance of virtual entities which are actually capable of *killing* the resident spirits, permanently destroying their data, and generally causing havoc in the system. Thus the companies behind those Kingdoms have begun hiring specialists - the PCs: You will enter those "infected" Kingdoms, provided with an in-game persona of a powerful hero, and find and destroy the "evil" forces at work there. System: GURPS4e in the "real" world, D&D3.5 - with all options *on* and heavy meta-gaming (think Order of the Stick meets The Matrix) *expected* from the players - in the virtual reality of the Kingdoms (and some Kingdoms may use different "engines", thus requiring the use of C&C, Exalted, Anima, etc.) [/QUOTE]
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