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<blockquote data-quote="Firedancer" data-source="post: 3473483" data-attributes="member: 49630"><p>A multifaceted campaign and its spin offs:</p><p></p><p>Incursion of the Kai'ane</p><p>A mighty empire knows once in a 1000years the realms of this world and that of an evil world align, allowing these powerful creatures access to this world. In the past they were thwarted, but at great cost to the land and peoples of the empire.</p><p></p><p>The last 1000 years have been spent preparing for the next Alignment (invasions of other lands for resources and power, to keep their edge - think Thay and Mulhorand mixed); it approaches now.</p><p></p><p>Core campaign; working for the empire gather together several items of power for the battle as Worldsmeet.</p><p></p><p>Sideline: assume the roll of mortal followers of invaders, try to scupper other plans (ran when player turnout was low).</p><p></p><p>Spinoff 1: The invasion was stopped, but at great cost to the Empire, their leadership decimated. The PC's decide the future for this Empire.</p><p></p><p>Spinoff 2: Several items were recovered from the time of the alignment, artifacts used by the foe to strengthen the link to the world of the players. This items are distributed and hidden away by the remnants of the leadership, to be kept safe until they can be destroyed. Generations have passed since Core campaign and Spinoff 1, the players now take on new characters who explore the world as after the events of spinoff 1 have settled. They soon discover mortal followers have been working for the other race, gathering the scattered items.</p><p></p><p>Spinoff 3: For low turnout: Players take on new characters within a country wherein the orignal PC's wrought much destruction and carnage. Tales of the Red Axeman, Lionhead, Gravestalker and others make this a haunted city that may never recover from the scenes of slaughter it witnessed.</p></blockquote><p></p>
[QUOTE="Firedancer, post: 3473483, member: 49630"] A multifaceted campaign and its spin offs: Incursion of the Kai'ane A mighty empire knows once in a 1000years the realms of this world and that of an evil world align, allowing these powerful creatures access to this world. In the past they were thwarted, but at great cost to the land and peoples of the empire. The last 1000 years have been spent preparing for the next Alignment (invasions of other lands for resources and power, to keep their edge - think Thay and Mulhorand mixed); it approaches now. Core campaign; working for the empire gather together several items of power for the battle as Worldsmeet. Sideline: assume the roll of mortal followers of invaders, try to scupper other plans (ran when player turnout was low). Spinoff 1: The invasion was stopped, but at great cost to the Empire, their leadership decimated. The PC's decide the future for this Empire. Spinoff 2: Several items were recovered from the time of the alignment, artifacts used by the foe to strengthen the link to the world of the players. This items are distributed and hidden away by the remnants of the leadership, to be kept safe until they can be destroyed. Generations have passed since Core campaign and Spinoff 1, the players now take on new characters who explore the world as after the events of spinoff 1 have settled. They soon discover mortal followers have been working for the other race, gathering the scattered items. Spinoff 3: For low turnout: Players take on new characters within a country wherein the orignal PC's wrought much destruction and carnage. Tales of the Red Axeman, Lionhead, Gravestalker and others make this a haunted city that may never recover from the scenes of slaughter it witnessed. [/QUOTE]
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