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<blockquote data-quote="The Green Adam" data-source="post: 3507239" data-attributes="member: 50821"><p>I love this - Excellent thread. See my recent thread on Weirdest Campaigns for other ideas. What? Ah oh, I'm on...</p><p></p><p><strong>The Justice Guild of Galinar</strong></p><p>Who can protect the world of Galinar from the forces of evil, dark magic and tyranny? None other then the Justice Guild! Imagine a medieval superhero team, not much different from most adventure parties except that their are few other adventurers. Those that are would also be considered superbeings. In addition, villains are not slain as often. I've run this format a few times with different variations and the results always rock. Plan to play D&D, but read alot of team comic books and watch Justice League Unlimited to get the feel right.</p><p></p><p><strong>Blast City Blues</strong></p><p>In high school and college my buddies and I actually made a comic book based on this campaign. The idea is 25 years ago or so, an alien spacefleet arrives in Earth orbit with a frightening message. They are being chased by terrible, world-conquering alien lizard-bugs. It has been determined that a new weapon for use against the baddies is only usable by Humans. The weapon is a special process that will give people Superpowers. Then, when the superhumans and their high tech alien allies are ready...nothing happens. The enemy never shows. Fast forward to the present and the sons and daugthers of the supers and the aliens are hanging out at the malls, going to the prom and battling each other. Inspired by <em>Teenagers from Outer Space</em> and the anime that spawned it, this campaign had moments of serious character play, epic battles and then when no ones ready...the villains finally show.</p><p></p><p>My Star Trek adventures would be a thread onto themselves considering how often I used to run that game. I'll save that for another time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="The Green Adam, post: 3507239, member: 50821"] I love this - Excellent thread. See my recent thread on Weirdest Campaigns for other ideas. What? Ah oh, I'm on... [B]The Justice Guild of Galinar[/B] Who can protect the world of Galinar from the forces of evil, dark magic and tyranny? None other then the Justice Guild! Imagine a medieval superhero team, not much different from most adventure parties except that their are few other adventurers. Those that are would also be considered superbeings. In addition, villains are not slain as often. I've run this format a few times with different variations and the results always rock. Plan to play D&D, but read alot of team comic books and watch Justice League Unlimited to get the feel right. [B]Blast City Blues[/B] In high school and college my buddies and I actually made a comic book based on this campaign. The idea is 25 years ago or so, an alien spacefleet arrives in Earth orbit with a frightening message. They are being chased by terrible, world-conquering alien lizard-bugs. It has been determined that a new weapon for use against the baddies is only usable by Humans. The weapon is a special process that will give people Superpowers. Then, when the superhumans and their high tech alien allies are ready...nothing happens. The enemy never shows. Fast forward to the present and the sons and daugthers of the supers and the aliens are hanging out at the malls, going to the prom and battling each other. Inspired by [I]Teenagers from Outer Space[/I] and the anime that spawned it, this campaign had moments of serious character play, epic battles and then when no ones ready...the villains finally show. My Star Trek adventures would be a thread onto themselves considering how often I used to run that game. I'll save that for another time. ;) [/QUOTE]
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