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<blockquote data-quote="Dannyalcatraz" data-source="post: 3624022" data-attributes="member: 19675"><p>The 3 Ages of Nova Luna</p><p><strong></strong></p><p><strong>Age 1: Age of Exploration</strong></p><p><strong></strong></p><p>The XLIHTRE, a technologically advanced race decided to satisfy their curiosity about the universe around them by exploring remotely via completely automated interstellar starships the size of small moons. Each was sent out in a different direction on a mission to collect data and bring back samples of flora and fauna from many worlds. To that end, they also developed a (reversible) technology that compresses matter to 1/10000th of its normal size- a technology applied not only to the ships' supply of fuel and spare parts, but also to the specimens they were to collect.</p><p></p><p>One ship found a region full of worlds unlike any others- worlds where magic still worked- and began collecting specimens. The New Moon was a source of wonder and fear as the lights of its specimen collecting ray lanced down from the heavens, leaving behind naught but hemispherical gouges in the earth where they struck.</p><p></p><p>Inside, specimens were nested in habitats that resembled that of their native world, and eventually, . Unfortunately, the specimen containment technology had been constructed by a company that was controlled by organized crime, and the resultant machines had so many corners cut that the containmemt fields began to collapse shortly after having to deal with magic...and the specimens got free.</p><p></p><p>They began to explore their environment, expand into it, and inevitably, have conflicts.</p><p></p><p>(Note: at their new scale, PCs would find the nanomachines responsible for the upkeep of the starship would be as great a threat as the Replicators of Stargate SG-1.)</p><p></p><p><strong></strong></p><p><strong>Age 2: Age of Empires</strong></p><p><strong></strong></p><p></p><p>The ship has been overrun by microscopic empires that now cover 95% of the available space. Aerial races claimed the shelving. Races used to subterranean life have invaded the wiring. Some of <em>them</em> even mine the refined metals from the wires...</p><p></p><p>And then one scholar discovers the secret of the collection ray and its ability to shrink what it targets...and asks whether it can be <em>reversed.</em> (Whether it can or not should be answered by the DM before even running this game- either has consequences.)</p><p></p><p>This is the kind of knowledge that shakes the foundations of nations! Wars will be fought & assassination attempts will surely follow those who seek to possess that knowledge. Lives hang in the balance!</p><p></p><p><strong></strong></p><p><strong>Age 3: Age of Arrival</strong></p><p><strong></strong></p><p></p><p>After thousands and thousands of years, the ship has finally returned to the XLIHTRE homeworld.</p><p></p><p>How will the ship's creators deal with their rampant specimens?</p><p></p><p>Will they welcome them? Will they send in the fumigators?</p><p></p><p>Are they even still alive? Perhaps the intervening eons have erased the XLIHTRE from the realm of the living, leaving the populace of Nova Luna on their own on a completely alien world.</p><p></p><p>***</p><p></p><p>Players can play in any era- each has its own charm.</p><p></p><p>Are they among the first to be scooped up by the ship, participating in the exploration of the new world?</p><p></p><p>Or are they caught up in the struggle to control the technology of the collection rays 1000 years later?</p><p></p><p>Or are they among the first to be released on alien soil?</p><p></p><p>This campaign also allows the DM to mix and match critters & classes from various sources- just open up your D20 sourcebooks and go nuts- DarkMatter, Star Wars, DragonStar, etc. are all fair game.</p><p></p><p>Wookie Warmages? Check! Kender Jedi? Check! Sheshayan Ninja/Ghost Face Killers? Check!</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3624022, member: 19675"] The 3 Ages of Nova Luna [B] Age 1: Age of Exploration [/B] The XLIHTRE, a technologically advanced race decided to satisfy their curiosity about the universe around them by exploring remotely via completely automated interstellar starships the size of small moons. Each was sent out in a different direction on a mission to collect data and bring back samples of flora and fauna from many worlds. To that end, they also developed a (reversible) technology that compresses matter to 1/10000th of its normal size- a technology applied not only to the ships' supply of fuel and spare parts, but also to the specimens they were to collect. One ship found a region full of worlds unlike any others- worlds where magic still worked- and began collecting specimens. The New Moon was a source of wonder and fear as the lights of its specimen collecting ray lanced down from the heavens, leaving behind naught but hemispherical gouges in the earth where they struck. Inside, specimens were nested in habitats that resembled that of their native world, and eventually, . Unfortunately, the specimen containment technology had been constructed by a company that was controlled by organized crime, and the resultant machines had so many corners cut that the containmemt fields began to collapse shortly after having to deal with magic...and the specimens got free. They began to explore their environment, expand into it, and inevitably, have conflicts. (Note: at their new scale, PCs would find the nanomachines responsible for the upkeep of the starship would be as great a threat as the Replicators of Stargate SG-1.) [B] Age 2: Age of Empires [/B] The ship has been overrun by microscopic empires that now cover 95% of the available space. Aerial races claimed the shelving. Races used to subterranean life have invaded the wiring. Some of [I]them[/I] even mine the refined metals from the wires... And then one scholar discovers the secret of the collection ray and its ability to shrink what it targets...and asks whether it can be [I]reversed.[/I] (Whether it can or not should be answered by the DM before even running this game- either has consequences.) This is the kind of knowledge that shakes the foundations of nations! Wars will be fought & assassination attempts will surely follow those who seek to possess that knowledge. Lives hang in the balance! [B] Age 3: Age of Arrival [/B] After thousands and thousands of years, the ship has finally returned to the XLIHTRE homeworld. How will the ship's creators deal with their rampant specimens? Will they welcome them? Will they send in the fumigators? Are they even still alive? Perhaps the intervening eons have erased the XLIHTRE from the realm of the living, leaving the populace of Nova Luna on their own on a completely alien world. *** Players can play in any era- each has its own charm. Are they among the first to be scooped up by the ship, participating in the exploration of the new world? Or are they caught up in the struggle to control the technology of the collection rays 1000 years later? Or are they among the first to be released on alien soil? This campaign also allows the DM to mix and match critters & classes from various sources- just open up your D20 sourcebooks and go nuts- DarkMatter, Star Wars, DragonStar, etc. are all fair game. Wookie Warmages? Check! Kender Jedi? Check! Sheshayan Ninja/Ghost Face Killers? Check! [/QUOTE]
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