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<blockquote data-quote="Shades of Green" data-source="post: 3739503" data-attributes="member: 3297"><p><strong>Frozen Age:</strong> A magical experiment gone awry has hurled the world into an ice age. As glaciers cover the old cities and blizzards terrorize the surviving populance, terrible creatures of old - mammoths, saber-tooth cats and cave-bears - roam the land. Can the heroes brave the dangers of the frozen wasteland, dig deep into the ice-choked ruins of the old cities, and recover old artifacts to bring Spring back once more, and all of this before the (now strengthened) Gods of Ice bring the world entirely within their grip?</p><p></p><p><strong>Evolutionary Crossroads:</strong> In a primeval stone-age, the heroes - warriors, hunters and shamans of their primitive culture - must fight off the dreaded alien Illithids and their infernal plans to interfere with Mankind's evolution (aiming to turn men into domesticated animals fit for Illithid consumption, ceremorphosis and menial tasks). Could the brawn and brains of brave cavemen defeat the otherworldly technology of the Illithid masterminds?</p><p></p><p><strong>Decline and Fall:</strong> The Empire has collapse under the pressure of Goblinoid invasions from without and a bloody struggle for the Mithril Throne from within. Now, Goblinoids and ruffians run rampart through the once peaceful land; cities lie in semi-ruin; the economy has collapsed due to the massive disruption of communications and trade; and minor warlords crave out their own pocket-empires out of the ruins of the Empire. Chaos reigns; opportunity abounds.</p><p></p><p><strong>Into the Stars:</strong> The year is 2063 and Humanity is under attack by the Grays and their assorted alien mercenaries. The PCs, Human-Gray hybrids liberated from a crashed alien craft 20 years ago, posses a unique advantage: their brain structure allows them to establish the mind-machine link necessary to pilot an alien ship both in normal space and in Jumpspace. Now, piloting a captured alien craft, the PCs are sent to explore the universe, gathering information about the Gray empire, looking for technology which could be reverse-engineered, and seeking allies against the Grays. But could they unearth and defeat the Illithid masterminds who hold the real power behind the thrones of the Grays?</p><p></p><p><strong>Thawed Horrors (one-off):</strong> PCs are Star Marines sent to investigate the loss of contact with a colony on a frozen world in the Outer Rim. They are armed with the pinnacles of Humanity's martial technology and posses the best combat training in Known Space, but could they survive the machinations of an Aboleth Savant, older than time itself, who was awoken from eons of frozen slumber by the colony's cursory terraformation attempts? Opposition would include various abberations frozen (and thawed!) along with the Aboleth, colonists possesed by the creature's mental powers, and Skum bred in haste by the monstrosity, not to mention the Aboleth Savant himself...</p></blockquote><p></p>
[QUOTE="Shades of Green, post: 3739503, member: 3297"] [B]Frozen Age:[/B] A magical experiment gone awry has hurled the world into an ice age. As glaciers cover the old cities and blizzards terrorize the surviving populance, terrible creatures of old - mammoths, saber-tooth cats and cave-bears - roam the land. Can the heroes brave the dangers of the frozen wasteland, dig deep into the ice-choked ruins of the old cities, and recover old artifacts to bring Spring back once more, and all of this before the (now strengthened) Gods of Ice bring the world entirely within their grip? [B]Evolutionary Crossroads:[/B] In a primeval stone-age, the heroes - warriors, hunters and shamans of their primitive culture - must fight off the dreaded alien Illithids and their infernal plans to interfere with Mankind's evolution (aiming to turn men into domesticated animals fit for Illithid consumption, ceremorphosis and menial tasks). Could the brawn and brains of brave cavemen defeat the otherworldly technology of the Illithid masterminds? [B]Decline and Fall:[/B] The Empire has collapse under the pressure of Goblinoid invasions from without and a bloody struggle for the Mithril Throne from within. Now, Goblinoids and ruffians run rampart through the once peaceful land; cities lie in semi-ruin; the economy has collapsed due to the massive disruption of communications and trade; and minor warlords crave out their own pocket-empires out of the ruins of the Empire. Chaos reigns; opportunity abounds. [B]Into the Stars:[/B] The year is 2063 and Humanity is under attack by the Grays and their assorted alien mercenaries. The PCs, Human-Gray hybrids liberated from a crashed alien craft 20 years ago, posses a unique advantage: their brain structure allows them to establish the mind-machine link necessary to pilot an alien ship both in normal space and in Jumpspace. Now, piloting a captured alien craft, the PCs are sent to explore the universe, gathering information about the Gray empire, looking for technology which could be reverse-engineered, and seeking allies against the Grays. But could they unearth and defeat the Illithid masterminds who hold the real power behind the thrones of the Grays? [B]Thawed Horrors (one-off):[/B] PCs are Star Marines sent to investigate the loss of contact with a colony on a frozen world in the Outer Rim. They are armed with the pinnacles of Humanity's martial technology and posses the best combat training in Known Space, but could they survive the machinations of an Aboleth Savant, older than time itself, who was awoken from eons of frozen slumber by the colony's cursory terraformation attempts? Opposition would include various abberations frozen (and thawed!) along with the Aboleth, colonists possesed by the creature's mental powers, and Skum bred in haste by the monstrosity, not to mention the Aboleth Savant himself... [/QUOTE]
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