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<blockquote data-quote="Iron Sky" data-source="post: 5660367" data-attributes="member: 60965"><p>Hm, thought I'd posted on this thread when I first saw it early last year... guess not. Here's a summary of all the major campaigns I've run, in chronological order:</p><p></p><p><strong>One Elf to Rule them All</strong></p><p>One of the PC's older brother, heir to the largest elven kingdom in the world strives to become a god, eventually engulfing the whole world in war as he makes alliances with otherworldly dark powers and brings them into the world. He methodically and mercilessly eliminates anyone who stands in his way until he ascends to godhood.</p><p></p><p><strong>The Valley</strong></p><p><strong></strong>Young adventurers are caught by the winter snows in a magically-warmed valley deep in the mountains. While there, they learn that agents of a recently crushed evil empire fled to the valley and are attempting to subvert it so they can use it as a base to re-establish their empire.</p><p></p><p><strong>Thank God, It's Only Vampires</strong></p><p>A stunt driver, a mechanic, a rugby player, and an image consultant get drawn into the shadow world beneath the surface of our own. Hunted by horrific monsters, tracked by dark organizations working with darker powers, confronting righteous human hunters killing anything non-human be it good or ill, caught between angelic and demon forerunners scouting the terrestrial battlegrounds of the fast-approaching end times, and used by vampires trying to get off the world before it all hell literally breaks lose, the PCs must somehow cope, learn, escape, survive, and maybe find some way to stop the end of the world.</p><p></p><p>(The title comes from an actual quote from one of the players during the game)</p><p></p><p><strong>Splinters of an Empire</strong></p><p><strong></strong>An ex-legion merc looking for revenge, a Nomad shipwright that believes in aliens, a telepathic courier that's too powerful for anyone's good, and a diplomat that isn't a diplomat are stuck together on a ship blown out of warp-space by terrorists hell bent on taking the ship. They must retake the ship and get it back on course before a rebellious colony splinters and starts a galactic civil war.</p><p></p><p><strong>Rise of Felskein</strong></p><p>A necromantic terrorist state, a bugbear dictatorship declaring war on their militaristic human neighbors, a secret society of dragons divvying up the world, the echoing sins of an extinct race, a besieged nation built amidst the ruins of an even <em>older</em> race, an expansionist construct army falling from the skies, and the PCs stuck in the middle.</p><p></p><p><strong>The Hegemony of Man</strong></p><p>The world is many points of light scattered in the wilderness - or at least was before the xenophobic, human-supremacist Hegemony with its weapons of stupendous power and arcane-enhanced super soldiers began conquering everything in sight. No one knows where they suddenly acquired their </p><p>"magitech" might - or from who... or what. Nor do they know how they can be stopped before the whole world is under their rule and all non-humans eradicated.</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5660367, member: 60965"] Hm, thought I'd posted on this thread when I first saw it early last year... guess not. Here's a summary of all the major campaigns I've run, in chronological order: [B]One Elf to Rule them All[/B] One of the PC's older brother, heir to the largest elven kingdom in the world strives to become a god, eventually engulfing the whole world in war as he makes alliances with otherworldly dark powers and brings them into the world. He methodically and mercilessly eliminates anyone who stands in his way until he ascends to godhood. [B]The Valley [/B]Young adventurers are caught by the winter snows in a magically-warmed valley deep in the mountains. While there, they learn that agents of a recently crushed evil empire fled to the valley and are attempting to subvert it so they can use it as a base to re-establish their empire. [B]Thank God, It's Only Vampires[/B] A stunt driver, a mechanic, a rugby player, and an image consultant get drawn into the shadow world beneath the surface of our own. Hunted by horrific monsters, tracked by dark organizations working with darker powers, confronting righteous human hunters killing anything non-human be it good or ill, caught between angelic and demon forerunners scouting the terrestrial battlegrounds of the fast-approaching end times, and used by vampires trying to get off the world before it all hell literally breaks lose, the PCs must somehow cope, learn, escape, survive, and maybe find some way to stop the end of the world. (The title comes from an actual quote from one of the players during the game) [B]Splinters of an Empire [/B]An ex-legion merc looking for revenge, a Nomad shipwright that believes in aliens, a telepathic courier that's too powerful for anyone's good, and a diplomat that isn't a diplomat are stuck together on a ship blown out of warp-space by terrorists hell bent on taking the ship. They must retake the ship and get it back on course before a rebellious colony splinters and starts a galactic civil war. [B]Rise of Felskein[/B] A necromantic terrorist state, a bugbear dictatorship declaring war on their militaristic human neighbors, a secret society of dragons divvying up the world, the echoing sins of an extinct race, a besieged nation built amidst the ruins of an even [I]older[/I] race, an expansionist construct army falling from the skies, and the PCs stuck in the middle. [B]The Hegemony of Man[/B] The world is many points of light scattered in the wilderness - or at least was before the xenophobic, human-supremacist Hegemony with its weapons of stupendous power and arcane-enhanced super soldiers began conquering everything in sight. No one knows where they suddenly acquired their "magitech" might - or from who... or what. Nor do they know how they can be stopped before the whole world is under their rule and all non-humans eradicated. [/QUOTE]
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