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<blockquote data-quote="Rabbit503" data-source="post: 5767044" data-attributes="member: 6687654"><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">There was a <strong>“jack and the bean stalk”</strong> type adventure idea floated on here a while ago. I really liked the idea and ran with it. The campaign was built around how players decide to interact with the different races/factions living in and around the cottage while trying to find a way home:</span></span></span></p><p> </p><p><span style="color: white"><span style="font-size: 12px"><span style="font-family: 'Calibri'">Major Factions to include; </span></span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><em>Chimera</em> (with the head of a giant tabby cat): rules the cottage and keeps the other inhabitants on the defensive. The players might not realize it right away but the chimera also serves as a balance to the cottage’s power struggle. She gets locked outside, locked inside, or killed the balance shifts as pointed out below. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><em>Wererats</em> (never in human form, always hybrid or dire rat): their greatest enemy is the Chimera and they are sure that if she was gone they could rule the cottage. They have little interest in the world outside the cottage. They will use the players as much as the players let them, but never completely trust them. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><em><em>Myconids</em></em></span></span><span style="color: white"><span style="font-family: 'Verdana'">: the fungus people live in the cellar and are the most "good" creatures in the cottage. They will help where they can and know a fair amount about the house. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><em>Harpies</em>: the harpies hate the Chimera but fear direct assaults. They are content terrorizing everyone else living outside the cottage and have little interest in what remains inside the cottage. </span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><em>Formians</em>: From the start formians can be seen throughout the entire cottage. Mostly inside but also in the yard. The formains go about their business collecting supplies and fixing things as long as they are not disturbed. BUT, if the chimera no longer threatens the cottage (dead or locked outside) the formains will build up an army and launch an assault on the other inhabitants. </span></span></p></blockquote><p></p>
[QUOTE="Rabbit503, post: 5767044, member: 6687654"] [COLOR=white][SIZE=3][FONT=Calibri]There was a [B]“jack and the bean stalk”[/B] type adventure idea floated on here a while ago. I really liked the idea and ran with it. The campaign was built around how players decide to interact with the different races/factions living in and around the cottage while trying to find a way home:[/FONT][/SIZE][/COLOR] [FONT=Calibri][SIZE=3][/SIZE][/FONT] [COLOR=white][SIZE=3][FONT=Calibri]Major Factions to include; [/FONT][/SIZE][/COLOR] [COLOR=white][FONT=Verdana][I]Chimera[/I] (with the head of a giant tabby cat): rules the cottage and keeps the other inhabitants on the defensive. The players might not realize it right away but the chimera also serves as a balance to the cottage’s power struggle. She gets locked outside, locked inside, or killed the balance shifts as pointed out below. [/FONT][/COLOR] [COLOR=white][FONT=Verdana][I]Wererats[/I] (never in human form, always hybrid or dire rat): their greatest enemy is the Chimera and they are sure that if she was gone they could rule the cottage. They have little interest in the world outside the cottage. They will use the players as much as the players let them, but never completely trust them. [/FONT][/COLOR] [COLOR=white][FONT=Verdana][I][I]Myconids[/I][/I][/FONT][/COLOR][COLOR=white][FONT=Verdana]: the fungus people live in the cellar and are the most "good" creatures in the cottage. They will help where they can and know a fair amount about the house. [/FONT][/COLOR] [COLOR=white][FONT=Verdana][I]Harpies[/I]: the harpies hate the Chimera but fear direct assaults. They are content terrorizing everyone else living outside the cottage and have little interest in what remains inside the cottage. [/FONT][/COLOR] [COLOR=white][FONT=Verdana][I]Formians[/I]: From the start formians can be seen throughout the entire cottage. Mostly inside but also in the yard. The formains go about their business collecting supplies and fixing things as long as they are not disturbed. BUT, if the chimera no longer threatens the cottage (dead or locked outside) the formains will build up an army and launch an assault on the other inhabitants. [/FONT][/COLOR] [/QUOTE]
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