Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Campaigns in a nutshell. Adventures in a sentence.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xaelvaen" data-source="post: 7244613" data-attributes="member: 6681906"><p><strong>Borrowed Souls</strong></p><p></p><p>This is a campaign I ran a few years ago using Warhammer Fantasy Roleplay (1st edition).</p><p></p><p>The player characters are seemingly everyday heroes in a world rife with corruption, evil, and the widely-accepted belief that good, and the light, is dead. Whether they are in it for money, to do the right thing, to prove the world wrong in its doubt that the light is still alive, or any other ambition, they come upon vaults sealed ages ago by the dark powers that be. These vaults, forgotten in design and location even to those that made them, contained texts that described a great battle a thousand years prior in which an army of hope and justice battled against the now-rulers of the world, and the good guys lost.</p><p></p><p>This information, of course, is only the first step as throughout the campaign, still a string of seemingly random, unconnected modules at this point, takes them to another phase of discovery, where they start wielding abilities that they had no clue as to their origins. A scoundrel, backstabber assassin, after having been shot by a bolt through a murder hole, might find his hand clutching at the wound, and powerful warm magic flowing through, sealing his wound. The mercenary fighter discovers that, with a desperate swing of his greatsword, it engulfs in flame and erupts against two foes instead of one.</p><p></p><p>As they begin to master these newfound powers, they later discover the truth: they are the reincarnations of the original champions who failed in their battle against the tyrants, bringing great conflict in the ambiguous or selfish characters, and great hope and determination in the already goodly ones. They seek to find out exactly what went wrong, and what they can do this time to ensure the battle goes in their favor.</p><p></p><p><strong>EDIT:</strong> Not quite a sentence, I know. I'll see if I can summarize heh. "Heroes, secretly wielding the souls of their former selves as weapons, set out to destroy a long-standing evil that defeated their goodly armies a thousand years prior."</p></blockquote><p></p>
[QUOTE="Xaelvaen, post: 7244613, member: 6681906"] [B]Borrowed Souls[/B] This is a campaign I ran a few years ago using Warhammer Fantasy Roleplay (1st edition). The player characters are seemingly everyday heroes in a world rife with corruption, evil, and the widely-accepted belief that good, and the light, is dead. Whether they are in it for money, to do the right thing, to prove the world wrong in its doubt that the light is still alive, or any other ambition, they come upon vaults sealed ages ago by the dark powers that be. These vaults, forgotten in design and location even to those that made them, contained texts that described a great battle a thousand years prior in which an army of hope and justice battled against the now-rulers of the world, and the good guys lost. This information, of course, is only the first step as throughout the campaign, still a string of seemingly random, unconnected modules at this point, takes them to another phase of discovery, where they start wielding abilities that they had no clue as to their origins. A scoundrel, backstabber assassin, after having been shot by a bolt through a murder hole, might find his hand clutching at the wound, and powerful warm magic flowing through, sealing his wound. The mercenary fighter discovers that, with a desperate swing of his greatsword, it engulfs in flame and erupts against two foes instead of one. As they begin to master these newfound powers, they later discover the truth: they are the reincarnations of the original champions who failed in their battle against the tyrants, bringing great conflict in the ambiguous or selfish characters, and great hope and determination in the already goodly ones. They seek to find out exactly what went wrong, and what they can do this time to ensure the battle goes in their favor. [B]EDIT:[/B] Not quite a sentence, I know. I'll see if I can summarize heh. "Heroes, secretly wielding the souls of their former selves as weapons, set out to destroy a long-standing evil that defeated their goodly armies a thousand years prior." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Campaigns in a nutshell. Adventures in a sentence.
Top