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<blockquote data-quote="Bohandas" data-source="post: 8007794" data-attributes="member: 7015707"><p><strong>The World Series of Murder</strong></p><p>A certain town or city recieves notice that they have been unwillingly chosen to "host" a demonic competition. Demons from the Abyss are going to come there to see which one of them can kill the most people. The demons gave the town advance notice because the town having defenses in place makes things "more interesting". They can't evacuate because reasons. The PCs are either among several groups of mercenaries hired to shore up the town's defenses or (if the DM decides that the "reasons" above involve the city being completely cut off from the outside world) they are townsfolk. The demons use a variety of tactics from open rampaging to skulking murder from the shadows to possession to poisoning. There are rules, enumerated in the notice/threat, that the demons are theoretically supposed to follow but none of them do except when the nalfeshnee judge/referee (who also murders people, but not necessarily as part of the contest) may be watching, and even then only half the time as the judge is both apathetic to the rules and openly corrupt. The contest ends when the referee gets bored (a couple weeks in) or all the demons are killed or driven off or everyone in the town is dead.</p><p></p><p><strong>Tale of Two Settings</strong></p><p>Spelljammer campaign designed as a frame to string together standalone published adventures. The party's day job is as guards for a company that buys iron on Oerth and sells it on Krynn to buy gold there (the planet Krynn is canonically iron poor to the point where steel is more valuable than gold there, so there's lots of money to be made just ferrying the two metals between it and any other inhabited planet). Thus the party is has an excuse to go on both Greyhawk and Dragonlance adventures and fight space pirates in the interim.</p></blockquote><p></p>
[QUOTE="Bohandas, post: 8007794, member: 7015707"] [b]The World Series of Murder[/b] A certain town or city recieves notice that they have been unwillingly chosen to "host" a demonic competition. Demons from the Abyss are going to come there to see which one of them can kill the most people. The demons gave the town advance notice because the town having defenses in place makes things "more interesting". They can't evacuate because reasons. The PCs are either among several groups of mercenaries hired to shore up the town's defenses or (if the DM decides that the "reasons" above involve the city being completely cut off from the outside world) they are townsfolk. The demons use a variety of tactics from open rampaging to skulking murder from the shadows to possession to poisoning. There are rules, enumerated in the notice/threat, that the demons are theoretically supposed to follow but none of them do except when the nalfeshnee judge/referee (who also murders people, but not necessarily as part of the contest) may be watching, and even then only half the time as the judge is both apathetic to the rules and openly corrupt. The contest ends when the referee gets bored (a couple weeks in) or all the demons are killed or driven off or everyone in the town is dead. [b]Tale of Two Settings[/b] Spelljammer campaign designed as a frame to string together standalone published adventures. The party's day job is as guards for a company that buys iron on Oerth and sells it on Krynn to buy gold there (the planet Krynn is canonically iron poor to the point where steel is more valuable than gold there, so there's lots of money to be made just ferrying the two metals between it and any other inhabited planet). Thus the party is has an excuse to go on both Greyhawk and Dragonlance adventures and fight space pirates in the interim. [/QUOTE]
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