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<blockquote data-quote="Bohandas" data-source="post: 8156431" data-attributes="member: 7015707"><p><strong>Santa Claus</strong>-</p><p>A group of high level characters have to suss out a way to deliver a very large number of packages in a short amount of time (note that you should not have them try to do the full santa claus job of deliveing things to all the boys and girls around the world because they can't. I did the math and assuming that he starts and ends at the international date line, giving him about 36 hours to work with, has unlimited access to <em>Quickened Teleport</em> and <em>Maximized Time Stop</em>, and only delivers to children who are Lawful Good, D&D Santa would only be able to process a population of about 2 million children (36×60×10×5×2×9=1944000), I'd dial down the goal for their plan to maybe 200-2000, (and obviously wouldn't play out the whole thing round by round, although perhaps I might play out some snags they might hit along the way and see how much time that ends up costing them)</p><p></p><p><strong>Anthropology</strong></p><p><em>Paranoia</em> game where the twist is that there was no cataclysm. The computer is just broken. Furthermore, one of the player characters' secret society affiliation is that they're actually an anthropologist from Outside who has been sent to study the people and society of Alpha Complex (who are referred to as "mole people" by the character's outside contacts)</p><p></p><p><strong>Crossover</strong></p><p>Basically, the idea of this campaign is that Alpha Complex from <em>Paranoia</em> is actually part of the Demiplane of Dread from <em>Dungeons and Dragons</em>. Either the PCs find their way INTO Alpha Complex, or else it starts out as a normal <em>Paranoia</em> game and they somehow find their way OUT OF Alpha Complex at which point the twist is revealed things suddenly get weird.</p></blockquote><p></p>
[QUOTE="Bohandas, post: 8156431, member: 7015707"] [b]Santa Claus[/b]- A group of high level characters have to suss out a way to deliver a very large number of packages in a short amount of time (note that you should not have them try to do the full santa claus job of deliveing things to all the boys and girls around the world because they can't. I did the math and assuming that he starts and ends at the international date line, giving him about 36 hours to work with, has unlimited access to [i]Quickened Teleport[/i] and [i]Maximized Time Stop[/i], and only delivers to children who are Lawful Good, D&D Santa would only be able to process a population of about 2 million children (36×60×10×5×2×9=1944000), I'd dial down the goal for their plan to maybe 200-2000, (and obviously wouldn't play out the whole thing round by round, although perhaps I might play out some snags they might hit along the way and see how much time that ends up costing them) [b]Anthropology[/b] [i]Paranoia[/i] game where the twist is that there was no cataclysm. The computer is just broken. Furthermore, one of the player characters' secret society affiliation is that they're actually an anthropologist from Outside who has been sent to study the people and society of Alpha Complex (who are referred to as "mole people" by the character's outside contacts) [b]Crossover[/b] Basically, the idea of this campaign is that Alpha Complex from [i]Paranoia[/i] is actually part of the Demiplane of Dread from [i]Dungeons and Dragons[/i]. Either the PCs find their way INTO Alpha Complex, or else it starts out as a normal [i]Paranoia[/i] game and they somehow find their way OUT OF Alpha Complex at which point the twist is revealed things suddenly get weird. [/QUOTE]
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