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Campaigns in the Elemental Chaos
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<blockquote data-quote="fba827" data-source="post: 5453641" data-attributes="member: 807"><p>Maybe start the civilization and first handful of adventures in a more natural environment.</p><p></p><p>Example: The city is built on an ancient primordial corpse as you have it, but IN the prime material plane. Thus, it provides more of a 'normal' reference point for the PCs (and players) to relate to and it can have all the established culture you want (such as airships and the like). and THEN (maybe at a good point in the story lines OR even as a break between heroic and paragon tiers) the dead primordial's corpse is sucked back to the Chaos planes and the city built on top of it goes with it! Now the PCs are stuck there and have to deal with whatever.</p><p>And over time, the city will collapse and vanish into the chaos, but the PCs have to help the residents figure out how to stay safe (do they resettle, do they need ingredients for some magic that will help protect them/the city from vanishing, etc)</p><p></p><p></p><p>Alternatively, set it in the plane of chaos as originally planned. But then the city has something, a powerful artifact it keeps under lock and key in the central building that acts as an anchor, letting the city continue despite the chaos around it. Of course, this means that outside the city, nothing is stable. This would also give good justification FOR the airships since there wouldn't be any lasting roads around so airships are pretty much required to get anywhere outside the city.</p><p></p><p></p><p>The first option above is more transitional, offering a point of reference for the players to relate to before relocating everything. The second option provides a solid framework to keep everything as you've already planned without making any adjustments beyond the inclusion of an artifact that protects the city.</p><p></p><p></p><p>I think you'll do fine with either. just a matter of what fits you and your group's taste better.</p></blockquote><p></p>
[QUOTE="fba827, post: 5453641, member: 807"] Maybe start the civilization and first handful of adventures in a more natural environment. Example: The city is built on an ancient primordial corpse as you have it, but IN the prime material plane. Thus, it provides more of a 'normal' reference point for the PCs (and players) to relate to and it can have all the established culture you want (such as airships and the like). and THEN (maybe at a good point in the story lines OR even as a break between heroic and paragon tiers) the dead primordial's corpse is sucked back to the Chaos planes and the city built on top of it goes with it! Now the PCs are stuck there and have to deal with whatever. And over time, the city will collapse and vanish into the chaos, but the PCs have to help the residents figure out how to stay safe (do they resettle, do they need ingredients for some magic that will help protect them/the city from vanishing, etc) Alternatively, set it in the plane of chaos as originally planned. But then the city has something, a powerful artifact it keeps under lock and key in the central building that acts as an anchor, letting the city continue despite the chaos around it. Of course, this means that outside the city, nothing is stable. This would also give good justification FOR the airships since there wouldn't be any lasting roads around so airships are pretty much required to get anywhere outside the city. The first option above is more transitional, offering a point of reference for the players to relate to before relocating everything. The second option provides a solid framework to keep everything as you've already planned without making any adjustments beyond the inclusion of an artifact that protects the city. I think you'll do fine with either. just a matter of what fits you and your group's taste better. [/QUOTE]
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