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<blockquote data-quote="Immak Antunel" data-source="post: 3430222" data-attributes="member: 31171"><p>Over the summer, I'm planning to run a DnD vikings game.</p><p></p><p>It'll be mostly rules-as-written, with all the high-magic that implies. The PCs will start at level four, and half-giants, drow, half-drow, duergar, svirfneblin and shifters will be allowed, while halflings and half-orcs will not be. </p><p></p><p>Other campaign quirks: heavy armor can be crafted only by dwarves, wizards are the only class with automatic literacy (others have a % chance based on intelligence), the pantheon will be a variant of the D&DG Norse pantheon (Odin changed to CN, Fenris and Jormungand added as deities, etc), psionics exist and are linked to the Norns, Devils exist pretty much as written, except that they are considered evil fire spirits (no ice devils!), Demons get cold immunity and only resist lightning, and become evil frost spirits. Metallic dragons do not exist, nor do double-headed exotic weapons. </p><p></p><p>The early plot focuses on freeform adventuring in a frontier region, but eventually the PCs must repel an invasion by a nearby king who has sold his soul to the cold-fiends. If the plot continues further, the PCs discover that his invasion was just a small part of a midgard-spanning scheme to extinguish the sun, involving the frost giants, winter wolves, subterranean humanoid races, demons and mind-flayers (from the future!) all working in tandem.</p><p></p><p>Planned set-pieces include :</p><p>-a battle on Bifrost, the rainbow bridge to Asgard, where every moment standing on a given color has a chance to subject the character to the effect of that color of a prismatic wall.</p><p>-an interrogation of Loki (or perhaps Fenris) in his subterranean prison</p><p>-a visit to a pseudo-Egyptian southern civilization, which had previously worshiped the Vanir in a different guise, but now pay homage to a tyrannical Sun God who denies all other deities and is preparing the kingdom for war against the northerners. This sun god is actually Surt.</p></blockquote><p></p>
[QUOTE="Immak Antunel, post: 3430222, member: 31171"] Over the summer, I'm planning to run a DnD vikings game. It'll be mostly rules-as-written, with all the high-magic that implies. The PCs will start at level four, and half-giants, drow, half-drow, duergar, svirfneblin and shifters will be allowed, while halflings and half-orcs will not be. Other campaign quirks: heavy armor can be crafted only by dwarves, wizards are the only class with automatic literacy (others have a % chance based on intelligence), the pantheon will be a variant of the D&DG Norse pantheon (Odin changed to CN, Fenris and Jormungand added as deities, etc), psionics exist and are linked to the Norns, Devils exist pretty much as written, except that they are considered evil fire spirits (no ice devils!), Demons get cold immunity and only resist lightning, and become evil frost spirits. Metallic dragons do not exist, nor do double-headed exotic weapons. The early plot focuses on freeform adventuring in a frontier region, but eventually the PCs must repel an invasion by a nearby king who has sold his soul to the cold-fiends. If the plot continues further, the PCs discover that his invasion was just a small part of a midgard-spanning scheme to extinguish the sun, involving the frost giants, winter wolves, subterranean humanoid races, demons and mind-flayers (from the future!) all working in tandem. Planned set-pieces include : -a battle on Bifrost, the rainbow bridge to Asgard, where every moment standing on a given color has a chance to subject the character to the effect of that color of a prismatic wall. -an interrogation of Loki (or perhaps Fenris) in his subterranean prison -a visit to a pseudo-Egyptian southern civilization, which had previously worshiped the Vanir in a different guise, but now pay homage to a tyrannical Sun God who denies all other deities and is preparing the kingdom for war against the northerners. This sun god is actually Surt. [/QUOTE]
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