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General Tabletop Discussion
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Campaigns losing steam
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<blockquote data-quote="JWO" data-source="post: 6552954" data-attributes="member: 6777577"><p>I'm a new DM, and I've now disbanded both of the campaigns I've tried to start (they ran one after the other, not at the same time). It seemed as though the players were enjoying it, it just seemed to be too awkward to organise times to play. There were quite a few times when people ended up cancelling at the very last minute, leaving us with too few players to actually run a session, which got really frustrating (not that I let it show!).</p><p>I ended up calling off the campaigns because it just got really disheartening to put so much work into preparing the sessions, carry all my D&D stuff into work, ready for our session after work, get excited about playing, and then get stuck unable to play at the last minute. We also weren't really playing with enough frequency to keep it going.</p><p>I guess one of the problems with both of the campaigns I tried to run was that most of the people I was playing with, apart from a couple of them, were brand new to RPGs, so they maybe weren't as enthusiastic about playing them as I am. They also had a lot of other things going on in their lives outside of D&D, like other hobbies, work that had awkward hours, etc. (not that I don't have other hobbies vying for my attention, most of mine just don't have specific times when they need to be done).</p><p>I don't really know what my point is, I guess I'm just venting to other DMs! Have any of you had similar problems?</p></blockquote><p></p>
[QUOTE="JWO, post: 6552954, member: 6777577"] I'm a new DM, and I've now disbanded both of the campaigns I've tried to start (they ran one after the other, not at the same time). It seemed as though the players were enjoying it, it just seemed to be too awkward to organise times to play. There were quite a few times when people ended up cancelling at the very last minute, leaving us with too few players to actually run a session, which got really frustrating (not that I let it show!). I ended up calling off the campaigns because it just got really disheartening to put so much work into preparing the sessions, carry all my D&D stuff into work, ready for our session after work, get excited about playing, and then get stuck unable to play at the last minute. We also weren't really playing with enough frequency to keep it going. I guess one of the problems with both of the campaigns I tried to run was that most of the people I was playing with, apart from a couple of them, were brand new to RPGs, so they maybe weren't as enthusiastic about playing them as I am. They also had a lot of other things going on in their lives outside of D&D, like other hobbies, work that had awkward hours, etc. (not that I don't have other hobbies vying for my attention, most of mine just don't have specific times when they need to be done). I don't really know what my point is, I guess I'm just venting to other DMs! Have any of you had similar problems? [/QUOTE]
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