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General Tabletop Discussion
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Campaigns losing steam
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<blockquote data-quote="delericho" data-source="post: 6553013" data-attributes="member: 22424"><p>Yes. And it's difficult - there's no one good solution.</p><p></p><p>One thing I've found is that a lot of people treat a 'commitment' to an RPG campaign very differently to many other commitments - very often, it means, "yes, I'm interested, but it's my lowest priority and if something else crops up, I won't hesitate to drop out." That sucks, but what is worse is that often people will flatly deny this is the case - they'll just say that they're really busy.</p><p></p><p>My recommendation is twofold:</p><p></p><p>1) Forget about running a campaign for the time being, and instead focus on running some shorter adventures, ideally ones that can be run for a smaller number of players, and that can be completed in a single session or two. That way, you're asking for a much smaller commitment. Later, if you find you have a mostly stable group, you can go ahead with a campaign.</p><p></p><p>2) Consider running an "open table" game - a version of the above where players can come and go but where there is an ongoing story of sorts. Here you ideally want something mission-based or similar, and you might want each player to maintain several characters so that the group can adapt if Bob and Joe are both missing and both play Fighters - someone else can just bring their Fighter to the table.</p><p></p><p>Oh, and use as many venues as you can to seek out more players - we are out there, but sometimes it's hard to know that. If you have a network of 20 players to invite to games, it's a lot easier to get a table of 5 together than if you have a network of 5 to invite!</p></blockquote><p></p>
[QUOTE="delericho, post: 6553013, member: 22424"] Yes. And it's difficult - there's no one good solution. One thing I've found is that a lot of people treat a 'commitment' to an RPG campaign very differently to many other commitments - very often, it means, "yes, I'm interested, but it's my lowest priority and if something else crops up, I won't hesitate to drop out." That sucks, but what is worse is that often people will flatly deny this is the case - they'll just say that they're really busy. My recommendation is twofold: 1) Forget about running a campaign for the time being, and instead focus on running some shorter adventures, ideally ones that can be run for a smaller number of players, and that can be completed in a single session or two. That way, you're asking for a much smaller commitment. Later, if you find you have a mostly stable group, you can go ahead with a campaign. 2) Consider running an "open table" game - a version of the above where players can come and go but where there is an ongoing story of sorts. Here you ideally want something mission-based or similar, and you might want each player to maintain several characters so that the group can adapt if Bob and Joe are both missing and both play Fighters - someone else can just bring their Fighter to the table. Oh, and use as many venues as you can to seek out more players - we are out there, but sometimes it's hard to know that. If you have a network of 20 players to invite to games, it's a lot easier to get a table of 5 together than if you have a network of 5 to invite! [/QUOTE]
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