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<blockquote data-quote="Mistwell" data-source="post: 6553272" data-attributes="member: 2525"><p>Here is how I deal with it:</p><p></p><p>1) We have 5 players. But, we will run the session if a minimum of 3 players show up. All the player's have agreed to this. I do a brief write-up afterwards so if people miss the session they can catch up on what happened. Missing people have their PC's played by someone else who does show up.</p><p></p><p>2) I don't do much prep. I don't find a lot of prep really pays off very much. It's better, for me, to get experience winging it, dealing with situations as they arise and making judgement calls in the moment, than it is to spend a lot of time preparing for situations that might or might not happen. What prep time I do spend is much more generic - NPC names and personalities, links to random generators for various situations, printing/copying a few pages of monsters that I think they PCs might encounter that session based on where they seem to be headed, etc.. I don't typically spend more than a half hour prep for any given session, and it has not harmed my sessions at all. In fact, when I used to prep for hours and hours before a session, I felt a lot of sessions went worse as my inclination to railroad towards things I had prepared for increased. Now, I am much more likely to let the PCs wander and do whatever they want.</p><p></p><p>3) Recruit players more often. We started our game about 2 years ago with 4 players, two of them dropped over time, and they were replaced by 3 more (at one time we were 6 players). Keeping momentum going by keeping the game running even when a player drops out a lot is really useful, and recruiting more players is what helps with that.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 6553272, member: 2525"] Here is how I deal with it: 1) We have 5 players. But, we will run the session if a minimum of 3 players show up. All the player's have agreed to this. I do a brief write-up afterwards so if people miss the session they can catch up on what happened. Missing people have their PC's played by someone else who does show up. 2) I don't do much prep. I don't find a lot of prep really pays off very much. It's better, for me, to get experience winging it, dealing with situations as they arise and making judgement calls in the moment, than it is to spend a lot of time preparing for situations that might or might not happen. What prep time I do spend is much more generic - NPC names and personalities, links to random generators for various situations, printing/copying a few pages of monsters that I think they PCs might encounter that session based on where they seem to be headed, etc.. I don't typically spend more than a half hour prep for any given session, and it has not harmed my sessions at all. In fact, when I used to prep for hours and hours before a session, I felt a lot of sessions went worse as my inclination to railroad towards things I had prepared for increased. Now, I am much more likely to let the PCs wander and do whatever they want. 3) Recruit players more often. We started our game about 2 years ago with 4 players, two of them dropped over time, and they were replaced by 3 more (at one time we were 6 players). Keeping momentum going by keeping the game running even when a player drops out a lot is really useful, and recruiting more players is what helps with that. [/QUOTE]
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