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Campaigns losing steam
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<blockquote data-quote="Tormyr" data-source="post: 6553409" data-attributes="member: 6776887"><p>Campaigns seem to be something more for a committed group rather than a bunch of new gamers. I would suggest that new gamers should probably have just an adventure to get their feet wet and then assess if they want to start a campaign. Obviously that only works if you are starting fresh with a group, and I am sure that there are many cases where a new player has been hooked and kept going with a campaign.</p><p></p><p>As for me, I have been blessed with a committed group of 5-7 players that have met weekly for a year and a half. It started as an Encounters group that morphed into a home group at the store on Wednesday nights. The other encounters groups had very spotty attendance, but somehow this group showed up week after week. After <em>Legacy fo the Crystal Shard</em> we decided to do 5e <em>Age of Worms</em> but ran <em>Mines of Madness</em> first to push back are start date a bit and run less of it under the play test rules.</p><p></p><p>For a year and a half, we have had almost full attendance on a weekly basis. We have only missed about 3 sessions when I was on business trips and in the hospital. I think a few things have helped contribute to how well the group has stayed together.</p><p>* Everyone played D&D before, and everyone wanted a regular game to meet at.</p><p>* The time slot followed on from the Encounters time slot we used in the beginning. Our normal time is Wednesdays somewhere within 18:00-22:00.</p><p>* We only meet for about 3 hours at a time on average.</p><p>* Even when I could not make it, they met and played a game.</p><p>* Only one of our players is slightly disruptive, and he has calmed down a lot as he has integrated more with the group (he was on a tour of duty for the first 5 months of our campaign).</p><p>* We don't take ourselves too seriously. We laugh a lot and have fun with the game.</p><p>* We take a one session break from the campaign after every chapter of the AP to play something else to try to ward off campaign fatigue. We have played Star Wars X-Wind miniatures game, Formula D, watched Gamers: Dorkness Rising. Next week I am trying out the new mass combat rules as a one off with the group.</p><p>* We are flexible with out schedules. If someone knows they cannot make it on Wednesday for a while, we see if we can play a different night of the week. During the Christmas rush, one of our players had 12 hour days 6 days a week. We played on Sundays for 6 weeks and then got off that as soon as possible afterwards because wives were starting to get grumpy about losing Sunday nights. When my wife is on business trips, we play a different night of the week so I can take my kids to Wednesday night church. Last Christmas and New Year were on Wednesday, but we were already playing on Sundays, so we were able to keep on playing. One of the players has later end times at work right now, so we are running 19:00-22:00.</p><p></p><p>Probably a little of all these things have helped us keep playing regularly. Our group has had 6-7 players for the entire time of our campaign. Our ages range from mid 20s to late 50s. 5 of us are married. At least two of us have kids at home.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6553409, member: 6776887"] Campaigns seem to be something more for a committed group rather than a bunch of new gamers. I would suggest that new gamers should probably have just an adventure to get their feet wet and then assess if they want to start a campaign. Obviously that only works if you are starting fresh with a group, and I am sure that there are many cases where a new player has been hooked and kept going with a campaign. As for me, I have been blessed with a committed group of 5-7 players that have met weekly for a year and a half. It started as an Encounters group that morphed into a home group at the store on Wednesday nights. The other encounters groups had very spotty attendance, but somehow this group showed up week after week. After [I]Legacy fo the Crystal Shard[/I] we decided to do 5e [I]Age of Worms[/I] but ran [I]Mines of Madness[/I] first to push back are start date a bit and run less of it under the play test rules. For a year and a half, we have had almost full attendance on a weekly basis. We have only missed about 3 sessions when I was on business trips and in the hospital. I think a few things have helped contribute to how well the group has stayed together. * Everyone played D&D before, and everyone wanted a regular game to meet at. * The time slot followed on from the Encounters time slot we used in the beginning. Our normal time is Wednesdays somewhere within 18:00-22:00. * We only meet for about 3 hours at a time on average. * Even when I could not make it, they met and played a game. * Only one of our players is slightly disruptive, and he has calmed down a lot as he has integrated more with the group (he was on a tour of duty for the first 5 months of our campaign). * We don't take ourselves too seriously. We laugh a lot and have fun with the game. * We take a one session break from the campaign after every chapter of the AP to play something else to try to ward off campaign fatigue. We have played Star Wars X-Wind miniatures game, Formula D, watched Gamers: Dorkness Rising. Next week I am trying out the new mass combat rules as a one off with the group. * We are flexible with out schedules. If someone knows they cannot make it on Wednesday for a while, we see if we can play a different night of the week. During the Christmas rush, one of our players had 12 hour days 6 days a week. We played on Sundays for 6 weeks and then got off that as soon as possible afterwards because wives were starting to get grumpy about losing Sunday nights. When my wife is on business trips, we play a different night of the week so I can take my kids to Wednesday night church. Last Christmas and New Year were on Wednesday, but we were already playing on Sundays, so we were able to keep on playing. One of the players has later end times at work right now, so we are running 19:00-22:00. Probably a little of all these things have helped us keep playing regularly. Our group has had 6-7 players for the entire time of our campaign. Our ages range from mid 20s to late 50s. 5 of us are married. At least two of us have kids at home. [/QUOTE]
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