Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Campaigns that actually end... eventually
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Man in the Funny Hat" data-source="post: 5188823" data-attributes="member: 32740"><p>I have had a few campaigns go on hiatus for as much as a month or so when players announced they had plans for upcoming weeks. We would generally agree on a date to resume the game and then picked up where we left off (though usually the first session back became a jawbone fest where everyone just talked about their REAL lives over the previous month and little or no actual gaming ever took place the first night back.) Just a VERY few occasions did this occur.</p><p> </p><p>I very vaguely seem to recall at least one occasion when players wanted to try to resume a game that had died/fizzled out over a year before. It was quite short-lived as the players mistakenly only tried to relive past glories instead of attempting to create new ones. Sort of like a pathetic use of a Star Trek: TNG holodeck. I do recall that because of this any future player who suggested raising an old campaign from the dead was quickly told that it wasn't worth the risk of damage that MIGHT be done to cherished characters and memories.</p><p> </p><p>The most common end is OVERWHELMINGLY that the game died with a whimper. Players just stopped showing up. Usually without ever bothering to say they wanted to make other plans. They just became reliably busy on game night when I called ahead to get their "RSVP". Generally this coincided with Summer months. Accordingly, for many years I did not expect ANY game to last more than 9 months at best. I also made an unwritten table rule that the game would only take place when there was a reasonable expectation of a quorum of at least 4 players. We could do anything else that night - computer games, board games, card games, go to a movie, have dinner... One or two PC's absences might be studiously ignored, but I didn't want to constantly have to "explain" the absence of too many PC's, especially in the middle of an adventure.</p><p> </p><p>I have had one - and only one - campaign that specifically ended. That was a 3E campaign which only ended because as an experiment I started it with the stated intent of ending it at or just about when the PC's reached 20th level. It ended reasonably well. It did not end spectacularly or particularly memorably (the journey was MUCH more fun than the destination) but I was nonetheless pleased. Surprisingly, this campaign ran for a couple of years and the MOST fun was actually during the summer months when we gamed outside 'til midnight or later under the flicker of a half-dozen oil lamps.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5188823, member: 32740"] I have had a few campaigns go on hiatus for as much as a month or so when players announced they had plans for upcoming weeks. We would generally agree on a date to resume the game and then picked up where we left off (though usually the first session back became a jawbone fest where everyone just talked about their REAL lives over the previous month and little or no actual gaming ever took place the first night back.) Just a VERY few occasions did this occur. I very vaguely seem to recall at least one occasion when players wanted to try to resume a game that had died/fizzled out over a year before. It was quite short-lived as the players mistakenly only tried to relive past glories instead of attempting to create new ones. Sort of like a pathetic use of a Star Trek: TNG holodeck. I do recall that because of this any future player who suggested raising an old campaign from the dead was quickly told that it wasn't worth the risk of damage that MIGHT be done to cherished characters and memories. The most common end is OVERWHELMINGLY that the game died with a whimper. Players just stopped showing up. Usually without ever bothering to say they wanted to make other plans. They just became reliably busy on game night when I called ahead to get their "RSVP". Generally this coincided with Summer months. Accordingly, for many years I did not expect ANY game to last more than 9 months at best. I also made an unwritten table rule that the game would only take place when there was a reasonable expectation of a quorum of at least 4 players. We could do anything else that night - computer games, board games, card games, go to a movie, have dinner... One or two PC's absences might be studiously ignored, but I didn't want to constantly have to "explain" the absence of too many PC's, especially in the middle of an adventure. I have had one - and only one - campaign that specifically ended. That was a 3E campaign which only ended because as an experiment I started it with the stated intent of ending it at or just about when the PC's reached 20th level. It ended reasonably well. It did not end spectacularly or particularly memorably (the journey was MUCH more fun than the destination) but I was nonetheless pleased. Surprisingly, this campaign ran for a couple of years and the MOST fun was actually during the summer months when we gamed outside 'til midnight or later under the flicker of a half-dozen oil lamps. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Campaigns that actually end... eventually
Top