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Campaigns that 'Jump the Shark'
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<blockquote data-quote="dj2145" data-source="post: 2482367" data-attributes="member: 6701"><p><strong>Talk about jumping the shark...</strong></p><p></p><p>I ran a campaign where the PC's began at 3rd level and had an outside chance at gaining a minor magical item. Well, one of the characters got lucky and managed to get his hands on a necklace of fireballs. Im thinking no big deal, right? Wrong. </p><p></p><p>To make a long story short it was the first round (actually the surprise round) of their first fight against a warband of Orcs. The character in question passed his spot check and immediately lobbed one of the necklace beads at the Orcs...he missed...crit fail. Rolling on the grenade mishap table and taking into account the two range increment penalty I concluded that the throw was 10' short and, much to my chagrin, the resulting blast actually hit the character...holding the remaining necklace of fireballs...and he failed his save...as did the necklace. </p><p></p><p>Long story short was that the cleric and two others died instantly. The fighter was badly burned and dropped the next round under a relentless hail of Orcish arrows. The last PC, a wizard, turned and ran. The last thing he heard was the Orcs sharing a good laugh over the near TPK. </p><p></p><p>The crappy thing is that i had spent months writing up info for the campaign and had centered much of my writing around the now dead PC's.</p></blockquote><p></p>
[QUOTE="dj2145, post: 2482367, member: 6701"] [b]Talk about jumping the shark...[/b] I ran a campaign where the PC's began at 3rd level and had an outside chance at gaining a minor magical item. Well, one of the characters got lucky and managed to get his hands on a necklace of fireballs. Im thinking no big deal, right? Wrong. To make a long story short it was the first round (actually the surprise round) of their first fight against a warband of Orcs. The character in question passed his spot check and immediately lobbed one of the necklace beads at the Orcs...he missed...crit fail. Rolling on the grenade mishap table and taking into account the two range increment penalty I concluded that the throw was 10' short and, much to my chagrin, the resulting blast actually hit the character...holding the remaining necklace of fireballs...and he failed his save...as did the necklace. Long story short was that the cleric and two others died instantly. The fighter was badly burned and dropped the next round under a relentless hail of Orcish arrows. The last PC, a wizard, turned and ran. The last thing he heard was the Orcs sharing a good laugh over the near TPK. The crappy thing is that i had spent months writing up info for the campaign and had centered much of my writing around the now dead PC's. [/QUOTE]
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