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Campaigns that 'Jump the Shark'
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<blockquote data-quote="STARP_JVP" data-source="post: 2482419" data-attributes="member: 31580"><p>Another campaign I was in jumped the shark when the GM tried to railroad and failed miserably. It was a <em>Shadowrun</em> game, and by all accounts a pretty standard one. The thing about <em>Shadowrun </em>is, played as it is, it gets kinda dull pretty quickly. We'd begun to realise this and thought we should make things more interesting, and were debating how.</p><p>At this point, the DM gave us a helping hand by sending the Renraku Red Samurai after us. If you're unfamiliar with <em>Shadowrun</em> I'll just tell you that this was not a pleasant experience. Anyway, no matter what we did, we couldn't escape these guys. </p><p>The GM's <em>intention</em> was for us to hide out in the Redmond Barrens, a gang-infested slum, and wait for the heat to die down, which was his way of 'transforming' the campaign into something else. However, we decided we didn't want to be railroaded quite so much.</p><p>So, instead, we laced my apartment (my PCs' apartment, not my own) with C12, which in the game is the most powerful explosive you can get, basically putting it everywhere (my fellow PC had about fifty kilos of the stuff) and waited for the Red Sam. When we saw them arrive, we legged it down the fire escape, having turned on the TV (or trid, or whatever). The Red Sam broke down the door and went into my apartment, we floored the van, I pressed the detonator...</p><p>Does the term ka-friggin'-boom mean anything to you?</p><p>We took out the apartment, the apartment building, the surrounding city block, blew out the power grid for half of downtown Seattle, killed about five hundred people.</p><p>The campaign did't progress beyond that point - that was the last adventure. Our GM was pretty miffed at us for wrecking his campaign, but we maintained it had been wrecked long ago and we just 'spiced it up'. He got over it in the end, and we laugh about it now.</p><p>But it was all worth it, just to see the look on his face.</p></blockquote><p></p>
[QUOTE="STARP_JVP, post: 2482419, member: 31580"] Another campaign I was in jumped the shark when the GM tried to railroad and failed miserably. It was a [i]Shadowrun[/i] game, and by all accounts a pretty standard one. The thing about [i]Shadowrun [/i]is, played as it is, it gets kinda dull pretty quickly. We'd begun to realise this and thought we should make things more interesting, and were debating how. At this point, the DM gave us a helping hand by sending the Renraku Red Samurai after us. If you're unfamiliar with [i]Shadowrun[/i] I'll just tell you that this was not a pleasant experience. Anyway, no matter what we did, we couldn't escape these guys. The GM's [i]intention[/i] was for us to hide out in the Redmond Barrens, a gang-infested slum, and wait for the heat to die down, which was his way of 'transforming' the campaign into something else. However, we decided we didn't want to be railroaded quite so much. So, instead, we laced my apartment (my PCs' apartment, not my own) with C12, which in the game is the most powerful explosive you can get, basically putting it everywhere (my fellow PC had about fifty kilos of the stuff) and waited for the Red Sam. When we saw them arrive, we legged it down the fire escape, having turned on the TV (or trid, or whatever). The Red Sam broke down the door and went into my apartment, we floored the van, I pressed the detonator... Does the term ka-friggin'-boom mean anything to you? We took out the apartment, the apartment building, the surrounding city block, blew out the power grid for half of downtown Seattle, killed about five hundred people. The campaign did't progress beyond that point - that was the last adventure. Our GM was pretty miffed at us for wrecking his campaign, but we maintained it had been wrecked long ago and we just 'spiced it up'. He got over it in the end, and we laugh about it now. But it was all worth it, just to see the look on his face. [/QUOTE]
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