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<blockquote data-quote="ShadowX" data-source="post: 3895756" data-attributes="member: 3720"><p>The thing that impacts balance most with less PCs is the fewer number of actions. This is why gestalt characters don't really address this problem because despite being more powerful, they don't overcome the massive enhancement to group effectiveness that another action every turn adds. This also why 3.0 haste was grossly broken.</p><p></p><p>I would recommend you run a character in order to reduce the disparity in actions. Having two characters for each player either dilutes the roleplaying or relegates one character to basically henchman status. Of course, you could also give them additional levels beyond what is recommended for the adventure. This has the side-effect of making battles slightly more interesting because both sides have more longevity due to PCs having more hp and tools to defend themselves and fewer actions to mow down the opposition.</p><p></p><p>Finally, encourage them to optimize their characters and be rather lenient in allowing content into your game.</p></blockquote><p></p>
[QUOTE="ShadowX, post: 3895756, member: 3720"] The thing that impacts balance most with less PCs is the fewer number of actions. This is why gestalt characters don't really address this problem because despite being more powerful, they don't overcome the massive enhancement to group effectiveness that another action every turn adds. This also why 3.0 haste was grossly broken. I would recommend you run a character in order to reduce the disparity in actions. Having two characters for each player either dilutes the roleplaying or relegates one character to basically henchman status. Of course, you could also give them additional levels beyond what is recommended for the adventure. This has the side-effect of making battles slightly more interesting because both sides have more longevity due to PCs having more hp and tools to defend themselves and fewer actions to mow down the opposition. Finally, encourage them to optimize their characters and be rather lenient in allowing content into your game. [/QUOTE]
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