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<blockquote data-quote="Ramien Meltides" data-source="post: 698790" data-attributes="member: 1475"><p>I don't want to play in campaigns where the NPC's are always more important than the PC's. Let me explain... it's my misfortune to be involved in a game run by a good friend of mine. He's an awesome GM, makes almost anything fun. So I'm playing in his game.</p><p></p><p>The problem? My friend picked up the reins from a previous GM (who now plays as the team leader) and the previous GM's campaign setting is, well, the problem.</p><p></p><p>We're all playing superheroes, part of the main super-hero team of the world. It really begins to suck when you realize that the PC's are in fact playing second-stringers, sidekicks if you will, to the main superhero NPC's of this team. Add into that a superfriends-like-base where just about everything can be found, an uber-powerful artificial intelligence that can do just about anything it wants, and... a slew of NPC experts in just about every single field.</p><p></p><p>Got a legal problem? The lawyer PC isn't even consulted... the issue is shuffled off to the superteam's "legal department". Need a body checked over for clues? The medical-skilled PC cools his heels while the specially trained NPC's handle it. Whenever a PC speaks up about wanting to participate, the ex-GM always assures us that the NPC's are "specially trained... and they have more experience with this than you".</p><p></p><p>In the long run it boils down to some vague attempts at detective work to unravel the bad guy's plans... normally the super-nifty artificial intelligence can figure out all the clues... and then combat, which is a whole other kettle of fish. A new player recently joined our group and has been rather uncomfortable with things, thinking there's really no way his character can contribute. I certainly sympathize... and I wish this game would either end, or improve. I can't quit... my friend, the new GM, is running and I wouldn't want to let him down. But all the same, this type of campaign is among my least favorite to encounter, and among my favorite to avoid in the future <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Ramien Meltides, post: 698790, member: 1475"] I don't want to play in campaigns where the NPC's are always more important than the PC's. Let me explain... it's my misfortune to be involved in a game run by a good friend of mine. He's an awesome GM, makes almost anything fun. So I'm playing in his game. The problem? My friend picked up the reins from a previous GM (who now plays as the team leader) and the previous GM's campaign setting is, well, the problem. We're all playing superheroes, part of the main super-hero team of the world. It really begins to suck when you realize that the PC's are in fact playing second-stringers, sidekicks if you will, to the main superhero NPC's of this team. Add into that a superfriends-like-base where just about everything can be found, an uber-powerful artificial intelligence that can do just about anything it wants, and... a slew of NPC experts in just about every single field. Got a legal problem? The lawyer PC isn't even consulted... the issue is shuffled off to the superteam's "legal department". Need a body checked over for clues? The medical-skilled PC cools his heels while the specially trained NPC's handle it. Whenever a PC speaks up about wanting to participate, the ex-GM always assures us that the NPC's are "specially trained... and they have more experience with this than you". In the long run it boils down to some vague attempts at detective work to unravel the bad guy's plans... normally the super-nifty artificial intelligence can figure out all the clues... and then combat, which is a whole other kettle of fish. A new player recently joined our group and has been rather uncomfortable with things, thinking there's really no way his character can contribute. I certainly sympathize... and I wish this game would either end, or improve. I can't quit... my friend, the new GM, is running and I wouldn't want to let him down. But all the same, this type of campaign is among my least favorite to encounter, and among my favorite to avoid in the future :) [/QUOTE]
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