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<blockquote data-quote="Melan" data-source="post: 700503" data-attributes="member: 1713"><p>1.) Any of those "rebel against the System" games. Just not my idea of fun. Yes, this includes a group of beginning heroes setting out in secret to (after 18 levels of adventuring) kill Dark Lord #22 and his dragon as well.</p><p></p><p>2.) About four quarters of multigenre systems. The other one quarter, however, I love. Shadowrun belongs in the former cathegory - Rifts, despite the hellishly stupid rules, in the latter.</p><p></p><p>3.) Earthdawn: it just didn't assemble into a cohesive whole in my head. Yes, it is a mythical fantasy world... with obsidian men and lizard-people... and trolls raiding on floating ships... and coins made out of elements. And - no, still don't get it.</p><p></p><p>4.) Hero Wars Glorantha: this is kind of a sore topic for me. I never owned Runequest and I always imagined the world to have a Conanesque, rough edge-feel, monstrous gods and barbarians and scorched wastelands. When I finally got the new game, it seemed that my enthusiasm was almost instantly bleached out of me. It just wasn't wondrous at all - unless you like stealing cows from other barbarians and playing live Ethnography. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>[edit]</p><p>5. I never thought I would forget goth-punk! Ehhhhh. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></p></blockquote><p></p>
[QUOTE="Melan, post: 700503, member: 1713"] 1.) Any of those "rebel against the System" games. Just not my idea of fun. Yes, this includes a group of beginning heroes setting out in secret to (after 18 levels of adventuring) kill Dark Lord #22 and his dragon as well. 2.) About four quarters of multigenre systems. The other one quarter, however, I love. Shadowrun belongs in the former cathegory - Rifts, despite the hellishly stupid rules, in the latter. 3.) Earthdawn: it just didn't assemble into a cohesive whole in my head. Yes, it is a mythical fantasy world... with obsidian men and lizard-people... and trolls raiding on floating ships... and coins made out of elements. And - no, still don't get it. 4.) Hero Wars Glorantha: this is kind of a sore topic for me. I never owned Runequest and I always imagined the world to have a Conanesque, rough edge-feel, monstrous gods and barbarians and scorched wastelands. When I finally got the new game, it seemed that my enthusiasm was almost instantly bleached out of me. It just wasn't wondrous at all - unless you like stealing cows from other barbarians and playing live Ethnography. :( [edit] 5. I never thought I would forget goth-punk! Ehhhhh. :mad: [/QUOTE]
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