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<blockquote data-quote="D+1" data-source="post: 1674934" data-attributes="member: 13654"><p> <ul> <li data-xf-list-type="ul">An Xcom game. I have previously envisioned this as being quite directly based on the old computer game but now I'm thinking it would be much easier and more fun to run if I leave it more open-ended. Probably use d20 Future as it looks a bit more suitable than d20 Modern/Traveller, or other such. The one real sticking problem I have here is a good selection of ALIEN miniatures to use. Even just having "grays" with weapons would put me dangerously close to setting a D&D game aside until I can get this idea out of my system. The ideas I have for this one are VERY visual - lots of props, custom-made set pieces, etc. so I just couldn't skimp on what miniatures I used.</li> <li data-xf-list-type="ul">A "Forgotten Realms 2000" campaign. Suggested by a dragon article a couple years back about "Greyhawk 2000". Take the setting, advance it a thousand years or so and run a game of modern technology and sorcery. I'd use FR because I've never actually run a GH campaign but have run a half-dozen or more FR games over the last... 15 years?</li> <li data-xf-list-type="ul">A super-hero game of some kind. This is a recent addition. I've become ADDICTED to City of Heroes and now have a serious jones for the days of Marvel Superheroes. Of course the parade of super-hero movies in the last several years has helped as well. Not sure what I'd use to run it though or what <em>precisely</em> it would be like. Probably closer to Watchmen than anything based in the Marvel or DC universe. I had a dream last night where I was Spiderman. THAT's wierd.</li> <li data-xf-list-type="ul">A good Ravenloft game. Probably something Earth-based (as in using the real world as a more basis for the game world). I keep thinking in terms of steampunk more than gothic horror though so that's more back-burner.</li> <li data-xf-list-type="ul">An Eberron campaign. My current game will feature the gradual introduction of some Eberron elements but a REAL Eberron game would be more Indiana Jones than I'd care to see in my current campaign (which is more like lightly technoartifact-tinged fantasy than pulp/action fantasy.)</li> <li data-xf-list-type="ul">A Spelljammer campaign. More than any other game I've ever run I had players asking me to start it up again or take another shot at it. Just haven't seen a good set of rules I'd like to use for it. An Eberron game could, I think, become very close to a Spelljammer game, just with a more terrestrial focus. IME players have ALWAYS had fun when their characters end up able to whoosh around the game world in a flying ship of some kind. Ya just gotta be ready for it when you actually let it happen.</li> </ul><p>That's all I can think of off the top of my head but there ARE more. Too many campaigns, too little time - and that doesn't even begin to cover all the new and revived *PC'S* I want to run.</p></blockquote><p></p>
[QUOTE="D+1, post: 1674934, member: 13654"] [list] [*]An Xcom game. I have previously envisioned this as being quite directly based on the old computer game but now I'm thinking it would be much easier and more fun to run if I leave it more open-ended. Probably use d20 Future as it looks a bit more suitable than d20 Modern/Traveller, or other such. The one real sticking problem I have here is a good selection of ALIEN miniatures to use. Even just having "grays" with weapons would put me dangerously close to setting a D&D game aside until I can get this idea out of my system. The ideas I have for this one are VERY visual - lots of props, custom-made set pieces, etc. so I just couldn't skimp on what miniatures I used. [*]A "Forgotten Realms 2000" campaign. Suggested by a dragon article a couple years back about "Greyhawk 2000". Take the setting, advance it a thousand years or so and run a game of modern technology and sorcery. I'd use FR because I've never actually run a GH campaign but have run a half-dozen or more FR games over the last... 15 years? [*]A super-hero game of some kind. This is a recent addition. I've become ADDICTED to City of Heroes and now have a serious jones for the days of Marvel Superheroes. Of course the parade of super-hero movies in the last several years has helped as well. Not sure what I'd use to run it though or what [i]precisely[/i] it would be like. Probably closer to Watchmen than anything based in the Marvel or DC universe. I had a dream last night where I was Spiderman. THAT's wierd. [*]A good Ravenloft game. Probably something Earth-based (as in using the real world as a more basis for the game world). I keep thinking in terms of steampunk more than gothic horror though so that's more back-burner. [*]An Eberron campaign. My current game will feature the gradual introduction of some Eberron elements but a REAL Eberron game would be more Indiana Jones than I'd care to see in my current campaign (which is more like lightly technoartifact-tinged fantasy than pulp/action fantasy.) [*]A Spelljammer campaign. More than any other game I've ever run I had players asking me to start it up again or take another shot at it. Just haven't seen a good set of rules I'd like to use for it. An Eberron game could, I think, become very close to a Spelljammer game, just with a more terrestrial focus. IME players have ALWAYS had fun when their characters end up able to whoosh around the game world in a flying ship of some kind. Ya just gotta be ready for it when you actually let it happen. [/list]That's all I can think of off the top of my head but there ARE more. Too many campaigns, too little time - and that doesn't even begin to cover all the new and revived *PC'S* I want to run. [/QUOTE]
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