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<blockquote data-quote="SteelDraco" data-source="post: 1675628" data-attributes="member: 359"><p>Let's see here.</p><p></p><p>I'd really like to do a game set in the Reign of Steel setting, from GURPS, where the PCs are reincarnations of Arthurian knights, who have to find a way to save the world (or, at least England) from the AIs that have taken over. Take the whole myth of the knights coming back when there's no hope and run with it in a post-apocalyptic robot world.</p><p></p><p>I'm running one of the games I've wanted to do for a long time right now, which is a Rokguan game set in the Thousand Years of Darkness timeline, where the bad guys won, and the evil god has become the Emperor. It's loads of fun. Evil, evil fun. The PCs are trying to prevent Fu Leng from finding and using Oblivion's Gate, and thus corrupting all the Spirit Realms, rather than just the mortal realm.</p><p></p><p>Ever since I read Neil Gaiman's 1602, I've wanted to do a midieval supers type game. I'd probably make it more bleak than that, with more apocalyptic stuff having already happened. For example, Paris would be called the City of Graves, ruled by a necromancer. Magic would exist, but would further warp the fabric of reality, which is coming apart at the seams. Mutants would be showing up, but are the discorporated spirits of angels and demons hiding in mortal bodies, without any knowledge. Think Preacher, and how the Genesis entity hides in him.</p><p></p><p>I've wanted to do a Dark Sun game for a while. Since I got Eberron, I've been contemplating how to fiddle with that, and find some middle ground between those two settings, and see what I can come up with. I like the idea of setting a campaign after a huge war, and Dark Sun has the potential for that between the city-states. Warforged made of obsidian, chitin, and wood strike me as interesting, too.</p><p></p><p>Lots of stuff I want to run, not enough time to do it. *sigh*</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 1675628, member: 359"] Let's see here. I'd really like to do a game set in the Reign of Steel setting, from GURPS, where the PCs are reincarnations of Arthurian knights, who have to find a way to save the world (or, at least England) from the AIs that have taken over. Take the whole myth of the knights coming back when there's no hope and run with it in a post-apocalyptic robot world. I'm running one of the games I've wanted to do for a long time right now, which is a Rokguan game set in the Thousand Years of Darkness timeline, where the bad guys won, and the evil god has become the Emperor. It's loads of fun. Evil, evil fun. The PCs are trying to prevent Fu Leng from finding and using Oblivion's Gate, and thus corrupting all the Spirit Realms, rather than just the mortal realm. Ever since I read Neil Gaiman's 1602, I've wanted to do a midieval supers type game. I'd probably make it more bleak than that, with more apocalyptic stuff having already happened. For example, Paris would be called the City of Graves, ruled by a necromancer. Magic would exist, but would further warp the fabric of reality, which is coming apart at the seams. Mutants would be showing up, but are the discorporated spirits of angels and demons hiding in mortal bodies, without any knowledge. Think Preacher, and how the Genesis entity hides in him. I've wanted to do a Dark Sun game for a while. Since I got Eberron, I've been contemplating how to fiddle with that, and find some middle ground between those two settings, and see what I can come up with. I like the idea of setting a campaign after a huge war, and Dark Sun has the potential for that between the city-states. Warforged made of obsidian, chitin, and wood strike me as interesting, too. Lots of stuff I want to run, not enough time to do it. *sigh* [/QUOTE]
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