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<blockquote data-quote="Kareyev" data-source="post: 694354" data-attributes="member: 4823"><p>I recently started a campaign where the players have a dual role. First off they play the Leads of a Guild. For the first few adventures they have been handed some long range goals by the Guild Master to give them the feel for the campaign. To achieve these goals the Leads hire adventures for "special" tasks (find lost miners, assassinate competition, what ever). The Leads are given X amount of money to hire PCs and purchase magic items for each assignment. Any leftover profit the Leads get to shave off the top or keep for future adventures. </p><p></p><p>For PCs each player created 3 characters. With 4 players this created a pool of 12 PCs to hire from plus a few that I add with every game. Each player then plays one of the characters hired by the Lead persona. Each player has a working experiencing point total and when they level all of the PCs they created level. I've also worked out a crude system where the Lead persona's ability to find information, produce new funding, or other ideas is based on the players character level.</p><p></p><p>The feedback from the players has been tremendous. They seem to enjoy building the ideal party and toying around with magic items they never seemed to be able to find in a "normal" campaign. For the first few adventures I have given them some tasks, but as the world is developing around them I'm hoping they will start to creating their own agendas (remove the guild master, buy out the local constabulary, etc.). Currently we are playing in a typical D&D setting, but as it has been so much fun I'm planning to try it with a Sci Fi setting as well.</p><p></p><p>((edit: missing paragraph))</p></blockquote><p></p>
[QUOTE="Kareyev, post: 694354, member: 4823"] I recently started a campaign where the players have a dual role. First off they play the Leads of a Guild. For the first few adventures they have been handed some long range goals by the Guild Master to give them the feel for the campaign. To achieve these goals the Leads hire adventures for "special" tasks (find lost miners, assassinate competition, what ever). The Leads are given X amount of money to hire PCs and purchase magic items for each assignment. Any leftover profit the Leads get to shave off the top or keep for future adventures. For PCs each player created 3 characters. With 4 players this created a pool of 12 PCs to hire from plus a few that I add with every game. Each player then plays one of the characters hired by the Lead persona. Each player has a working experiencing point total and when they level all of the PCs they created level. I've also worked out a crude system where the Lead persona's ability to find information, produce new funding, or other ideas is based on the players character level. The feedback from the players has been tremendous. They seem to enjoy building the ideal party and toying around with magic items they never seemed to be able to find in a "normal" campaign. For the first few adventures I have given them some tasks, but as the world is developing around them I'm hoping they will start to creating their own agendas (remove the guild master, buy out the local constabulary, etc.). Currently we are playing in a typical D&D setting, but as it has been so much fun I'm planning to try it with a Sci Fi setting as well. ((edit: missing paragraph)) [/QUOTE]
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